Volleyball drills for technique condition
- 2 with the ball and the rest by tapping the ball against another.
- Running with the ball is not allowed.
- Once tapped you are also tapped.
- Tappers wear a ribbon
Trainer stands with ball box at the net, position 2/3, players stand at position 1, 5 and 6 for defense.
Trainer throws ball to players:
- If ball at position 1, players of position 1 and 6 exchange after playing back ball
- If ball at position 6, players remain standing
- If ball at position 5, players of position 5 and 6 clear after playing back ball
- As long as the passing remains good at 2/3, the coach continues to pass the ball.
- Players not participating stand around the field and make sure the ball pit stays filled.
6 different exercises to be done in turn for 30 seconds (at 100%) and then 30 seconds to 1 min rest
- ladder + dives
- sit-ups
- tap lines + attack run
- squats
- bench/step to jump on
- pumping position tapping or pumping shoulders
- Put two chairs 18,3 meter apart.
- Put a tennis ball on chair 1 (this will be replenished), and put a bowl on chair 2.
- The players work in pairs.
- One player runs and the other fills up the tennis balls.
- Collect in 9 minutes as many tennisballs as possible in the bin.
- You are not allowed to throw and you have to run around the chairs.
- Cover 5x the distance of 10 meters as fast as possible.
- Put 2 cones/line at 10 meter distance.
- The player runs between these cones 5x.
- The pawn/line must be hit with the foot!
- The players work in pairs.
- One player runs and the other player clocks.
- Put 4 pawns in a T-shape.
- 5 meter distance next to each other (between 3,2 and 4) and 10 meter ahead (between 1 and 2)
- Start at 1 forward to 2,
- then left sideways to 3,
- then right sideways to 4,
- then left sideways to 2
- and backwards to 1.
- Record the fastest time in 2 attempts.
- Players work in pairs. One runs, one clocks.
- Speed ladder is from the back line towards the net, in the middle of the field.
- Players move every round with a different movement pattern for the footwork through the speed ladder towards the net, then at position 3 a block, move to position 2 or 4 (alternate) and there a block again.
- Then walk a lap around the square until when they are back at the ladder.
ladder exercises:
- 1 foot per square
- 2 feet per section
- left in, right out
- 2 in front, 1 in back
- jump open
circle
- 15x abdominal muscles
- 30x trunk turn (15x left, 15x right) with ball
- 10x squat-jump ( with ball)
- 10x push-up
- 10x block jump (at the net)
- 30 sec planking
Repeat 3 times
1) Shoulder pumps2
) T-Y-90/90 exo (arms lifted outstretched)
3) planks 1'
4) superman 16x5
) deadbug6
) planks 1'
Warming up / all-round training
Each player will pass, attack, distribute, block, defend, rally, with turnovers.
#2 means
- Trainer stands with cart with balls at the pole at #2 (position 2)
- Players stand outside the field at the side of #1 and a playmaker at # 2/3
- First round starts with Trainer throwing the ball to #5, player 1 runs from the sideline to the ball and plays it to the distributor.
- Start with "blue players" (see drawing), then extend with "red players
Further course of play:
- Tr throws ball for S1 to #5
- S1 runs in and plays to Sv (#2/3)
- Sv gives setup to the outside (#4)
- S1 attacks.
- Turn over: S1 becomes Sv, Sv gets the ball and joins the line at #1.
Expansion 1
- Sv turns to the other side of the net and becomes a blocker.
Now the same steps as above, but with the block opposite the attacker. - Turn over: S1 (has just attacked) becomes Sv at #2/3, Sv
passes under the net and becomes B1 at #2B1
who, after blocking, goes to get the ball and joins the row.
Extend 2
- After blocking at #2, player goes to defend at #5. Attacker is obliged to pass to #5.
- When the ball is defended a rally may be played (2 vs. 2)
- After end of rally or no defence or fault in attack, turn over
Extend 3 and more
- One can extend with a 2nd blocker, 2nd and 3rd defender (on resp. #1 and #6)
- More players can be added to field I (so players from the sideline move in when a rally arises)
- The passing game becomes S1 (passing and attacking) -> Sv -> B1 (#3) -> B2 (#2) -> V1 (#1) -> V2 (#6) -> V3 (#5) possibly A2 (#4) and then connect again.
- You can expand to 6 against 6, so start with blue, then B1, then B2, then V1, then V2 (when continuing the game, first V2 and then V1), then V3 (continuing the game with V2, V3, V1) and then possibly A1. In the meantime, players in field I must be added.
- If there are several players in Area I, you can choose to throw in a ball on S1 at #5 instead of throwing in a ball through Tr.
- Dumbbell torso rotation is good exercise for improving core rotational speed.
- First of all, you need to prepare a dumbbell. Initially, you need to hold a dumbbell in the right hand.
- After that, you should touch the ground in front of the left foot. Now, it's time for you to explode from low to high.
- Finally, you'll have the dumbbell above the head on the right side.
PURPOSE
Improve fitness and warm up
ORGANIZATION
Run in circles
IMPLEMENTATION
Run in circles around the field(leave about 2m between them)
- when trainer claps 1 time - pump 1 time
- when trainer claps 2 times - sliding dives
- when trainer claps 3 times - a block jump
- when trainer claps 4 times - turn around and short spurt