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Volleyball drills for technique general

  • Throwing the ball high
  • Get under the ball
  • Playing the ball to the high hoop
drawing Overhead along the net
  • Starting in the back at a distance of about 3 meters
  • Play in pairs towards the net
  • Always play one meter diagonally forward
  • Play overhead, underhand, backhand
  • Hit the last ball over the net
  • If necessary, play a ball in front of yourself
  • If too easy, increase distance
drawing Zigzag replay
Matches 2 against 2, with different assignments, such as:
  • Ball must compulsorily cross the net in 2x;
  • Only attack from behind 3 meters;
  • Only the first ball is allowed underarm;
  • Smaller field.
1 person in the middle plays the ball up, teammates in a circle around it must make sure the ball comes back:
  • With 1 hand touching the ball, never 2x in a row
  • In 5x back or touched 2x by everyone
  • Touching the ground with the hand after each action
Players throw ball on trampoline and catch off:
  • underhand
  • overhand
  • overhand and key/push to basket
drawing Ball on trampoline
  • Divide the team into two groups and have them form two rows facing each other on the 3-meter line.
  • Have the players play over the net and then walk around the cone to join the other group.
  • On 1 side, parallel to the sideline, place a speed ladder and before joining the line, have the players do a drill through the ladder.
  • On the other side, place pawns where they have to slalom, turn around.
  • Importantly, the ball should not fall to the ground, communication is important.
  • Optionally add a penalty if the ball falls to the ground. Head roll, Back roll.
  • First with underhand throwing and catching - then overhand. Catch and push change to toss up and over-key.
drawing Warm up with ball
Equipment setup:
  • Goal in the middle of the field against the wall, with one player in it
  • Other players in a row
Game sequence:
  1. Players throw/strike the ball at the goal and try to score in the goal. Each in turn.
  2. The player in the goal , blue, tries to keep the balls out of the goal.
Note:
Use 5 pawns as scoreboards.
Each player who scores may take a pawn away from the goalkeeper. At 5 goals switch players in goal.


drawing Goal
With tennis ball
  • throwing and catching against the wall
  • Throw up and catch with a pylon
  • Throw against wall and catch with pylon
  • Throw through the ground against the wall and catch with a pylon
  • Per 2 income in the field
  • The TR stands along the other side and throws in a ball.
  • The 2 in the field build up and step aside for the next 2.
drawing Throw-in construction
  • Throw ball OH over or save OH
  • 1 player on the chair.
  • Whoever can catch the ball goes to serve.
  • Whoever served goes to the chair.
drawing Preparation storage
Players face each other on opposite sides of the net. Each player has a ball.
  • Player a. and player b. simultaneously throw underhand over the net with 2 hands and catch each other's ball
    • Match: each player throws over the net 10 times! Which pair is the fastest?
  • Player a. chooses from rolling under the net or throwing over. Player b. must do the opposite. Choose and switch 5 times each
  • Player a. and player b. simultaneously throw underhand over the net with 2 hands and now catch each other's ball in key position overhead.
  • Player a. and player b. simultaneously throw underhand over the net with 2 hands - now key each other's ball vertically above the head and now catch in key position above the head.
drawing Warm-up ball skills
  • 2 teams are made.
  • 1 team starts in the field, the other team stands at the side.
  • A ball is thrown into the field by the trainers. This MUST be played in 3x over the net.
  • If it is only passed once, then it is 2x no play -2x2=4x push-ups.
  • If the ball is passed 2x, it is 1x2=2x push up.
  • If the ball is played 3 times but goes out or into the net, then it is no point -3x2=6x push-ups-.
  • Once one team is out, the other team comes in.
  • The ball played over the net must be near the trainers so they can continue the rally.
  • The trainers may only play on when the team has played 3 times.
drawing In three across the net