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Volleyball drills for technique setting / overarm technique

  • Two balls at once
  • Players at position 5 and 1 on two sides of the field, also 2 playmakers.
  • Ball from position 5 to server to position 1, to position 5 other side and so on.
  • Players run after their ball, except for the playmakers.
drawing Input and playmaker
  • Spikeball is a fun game you play with a net in the middle and a small ball.
  • 2 teams of 2 players play against each other.
  • Everything is allowed in terms of technique. This is easily adapted to volleyball, where after 3x games the ball may be played into a hoop.
  • After that it is the other team's turn.
  • It is a 360 degree field, so through the hoop the ball may go in any direction.

  • Always play the game 2 against 2.
  • Vary the level of difficulty for the players. For example: catch 1x for C youth, do not smash, and so on.
drawing Spikeball lite
  • 2-pairs
  • 1 with ball, 1 without ball lies on the ground
  • series of 30 seconds with 30 seconds rest

  • At start signal, player lying down stands up, gets ball thrown to him.
  • Player plays back overhand and goes back to the ground.
  • Again, explosive up, get ready, play and return to ground.
  • 30 seconds rest
  • Next series of 30 but pass underhand.
  • Then change and start again.
Organization:
  • Players without ball on P2, P3, P4, P5/6 and P1/6.
  • Other players with ball on P6
Execution:
  • Start with throwing, tossing or punting.
  • Later BH from the net and OH from the backfield.
  • From P6 pass the ball to P4 and run after it.
  • From P4 and P3 move the ball to P5/6 and P1/6 respectively and backward.
  • From P5/6 and P1/6 to P3 and P2 ball chase.
  • At P2 catch and connect to P6.
drawing Defending Zig-Zag
  • Players on the cabinets play a fast ball.
  • The net blocks and the back players pass the ball.
  • Play it out.
  • Bring balls to basket and distribute balls to cabinets.
drawing Defense and resolution
  • Throwing the ball high
  • Get under the ball
  • Playing the ball to the high hoop
drawing Overhead along the net
  • A keys the ball to B
  • B keys the ball back to A
  • A keys ball to C
  • C keys the ball to B
Optionally, the player can continue to follow the ball; otherwise after 5 passes.

drawing Key exercise
  • A key the ball to B
  • B high control key
  • A enters under the ball of B and key the ball to A
  • A high control key
drawing Key exercise
  • 3 people in the serve pass at 5, 6 and 1 + 1 reserve behind the court.
  • 1 playmaker starting at 2/3.
  • The rest with ball on the opposite side.
  1. Serve on the passers, bring pass to position 2/3.
  2. Then the playmaker plays a ball to position 4 where a basket is set up.
  3. Ball played in an acceptable ball trajectory against the basket is 1 point, ball directly into it is 2 points.
  4. Push the team to actually go for as many points as possible.
  • You can choose to have a fixed playmaker, or rotate. In that case the passer --> playmaker --> server --> reserve --> passer.
  • With a large group you can use 2 sides, with a small group you can also cut the number of passers.

drawing Set-up the basket in
Organization:
  • Field A.
    • Players lined up at 6 meters and 1 player on p2
    • Reserve on p2
  • Field B:
    • Trainer with ball carrier at 3m
    • Players on p1 and P5 and reserve on p6
Execution:
  • Trainer throws ball up high.
  • Player on p6 passes to P2 gets setup on 3m line and plays the BH to p5 or p1
  • Underhand play up and catch at Trainer.
  • Run: P6 to spare P2; P2 to spare P6
  • P6 takes the place of P1 or P5 and these go to field A P6
drawing Playing arch ball underhand
  • Divide the team into two groups and have them form two rows facing each other on the 3-meter line.
  • Have the players play over the net and then walk around the cone to join the other group.
  • On 1 side, parallel to the sideline, place a speed ladder and before joining the line, have the players do a drill through the ladder.
  • On the other side, place pawns where they have to slalom, turn around.
  • Importantly, the ball should not fall to the ground, communication is important.
  • Optionally add a penalty if the ball falls to the ground. Head roll, Back roll.
  • First with underhand throwing and catching - then overhand. Catch and push change to toss up and over-key.
drawing Warm up with ball
Give each player a ball and stand by the wall.

  • Stand 30-40 cm from the wall.
  • Ball in key position above head.
  • Only fingers push ball against wall and catch back in hands.
  • Elbows stand firm and hands remain, otherwise ball in face.
  • Have players stand a little further, about 1 meter.
  • Throw ball up and keys against the wall.
  • Now do extend elbows and knees, make yourself big!
  • Catch the ball back.
  • Now try to key on the concrete beam. So push high.
  • Trying to key through.
Those who can do this technique well may then play over the net.
  • Ball for themselves collide on the ground and then key over the net.
  • Back through the other side of the ribbon.
drawing Overhand technique against wall