Volleyball drills

Divide children in pairs; 1 counter and 1 performing the exercise

  • 4 hoops are in a square. The distance between the hoops is 5 meters. In every hoop is a ball. The player starts in a corner with a ball.
  • Change as many balls as possible, in which the ball has to be put in the hoop. The player has to look the same direction the entire time. 
  • Every player has 1 turn.
  • Count the number of ball changes in 45 seconds.


Directions for the counters

  • The balls have to be put in the hoops. If the ball rolls out, the player has to go back to put the ball back in the hoop!
  • All four hoops have to be processed in order. The player is not allowed to run between 2 hoops and change the balls!

move-ball

cooperation-mat-tagging

Goal;

The teams on the mats have to conquer 4 cones without being tagged in x number of minutes

Requirements;

- Pairs on the 3 mats (to be expanded to 2 pairs)
- 2 taggers between mats and cones
- 9 cones around a field's length from the mats.

Game explanation;

The pair on the mat has conquer a mat hand in hand or otherwise connected.
The taggers are going to try to tag the pair.
If one of the pair is tagged, they have to go back to their mat and try again.
The first at the four cones has one. The team with the least cones are going to be the taggers.
Set a time limit for an x number of minutes to keep the flow in the game.

  • You are in pairs bsp;
  • The one has a tennis ball, and the other a cone. 
  • One is holding the cone in a triangle and tries to catch the tennis ball thrown by the other. 
  • The catcher then tries to push the ball to the thrower. 
  • You do this 10x and then change. 
  • Also pay attention to leg work


The hands are positioned like this:

  • The circle is the cone. 
  • The point of the cone has to point to the nose of the kid. 
  • You need little cones.overarm-technique-1
  • The players are in a line at position 1.
  • The first makes a jump service (without ball), then runs diagonally to the net (position 4).
  • Here, he/she makes a block, shuffles backwards to the 3m line, and attacks.
  • Then, he/she shuffles to the middle and does the same. 
  • Keeps shuffling to the right and does the same here.
  • Makes a dive to position 1.

overhead-trampoline-with-pass

This exercise can also be done as a game against a group on the other field!

  • There is a line of kids with a ball at a cone in the back of the field and 1 kid in the other field 
  • Kid 1 is going to the net while playing overarm with the ball (if the ball is dropped, start over)
  • around 1m from the net, you play the ball overarm over the net to the kid (x) standing there
  • the kid standing there has to pass the ball and catch himself (walks with the ball to the line of children)
  • kid 1 goes underneath the net and takes the place of kid (x)
  • kid 2 now goes to net overarm playing and plays the ball to kid 1
  • etc. etc.


(variation or harder)

  • there is a line of children with a ball at a cone in the back of the field and 1 kid in the other field 
  • Kid 1 is going to the net while playing overarm with the ball (if the ball is dropped, start over)
  • around 1m from the net, you play the ball overarm over the net to the kid (x) standing there
  • kid 1 quickly goes underneath the net and takes the mid forward position
  • the kid standing there (x) has to pass the ball and play to the mid forward who catches the ball and gives it to kid (x)
  • kid (x) walks with the ball to the line of children
  • kid 1 takes the position of kid (x)
  • Kid 2 now goes to the net while playing overarm with the ball and plays the ball to kid 1
  • etc. etc.
  • overarm and underhand

GOAL

Improve condition and power + warming up

ORGANIZATION

Crack the code by doing various exercises

EXECUTION

You can play this game with each 4 exercises you can come up with.

1. Divide group in two teams which are going to do the exercises.
2. The trainer makes a 10-digit code for example (24 32 14 21 33)
3. The players will do the devised exercises in a certain order. For example: they think that the first digit is 3, so they will do exercise 3. When they have finished this exercise, they go to the trainer who tells if the digit is correct or wrong. If the digit is correct, they try to guess the next digit. If the digit is incorrect, they will have to do another exercise, for example exercise 4, to guess to correct digit.

For example
Exercise 1: 5 times pumping
Exercise 2: run the distance between the end line and the middle line three times
Exercise 3: 5 times blocking at different places/positions
Exercise 4: 1 slide dive towards the sideline, another slide dive towards the end line

The pair that cracks the code first, wins.

  • This exercise is done in pairs. Look for someone with the same level of serving.
  • Both on 1 side of the net, starting at the 3m line.
  • Hit the ball overarm to your buddy. If you succeed, take a step back.
  • Other side does the same
  • Hit another ball overarm to your body. If again you succeed at this distance, take another step back.
  • Keep continuing.
  • Line of players A  (+- 4 players) in the middle of the field with a ball
  • Player 1 is center forward, and is properly thrown to by first player from line A
  • Player 1 plays ball overarm in the basket
    • bend elbows
    • stretch elbows and point after ball 
  • Player at the basket catches and joins line A
  • jump on one leg from the line 
  • as far as possible, keep standing still for a few seconds.
  • all the way to the net and back.
  • divide the group in two. 
  • The ball has to be passed 10x in 1 group. 
  • The other group tries to intercept the ball and then pass 10x themselves.
  • every kid takes a ball and stands as close to the wall as possible. 
    • Try to play the ball against the wall as often (and as fast) as possible
  • per pair 1 ball. 
    • The one person (1) keeps the ball in front of him with stretched arms 
    • the other stands before him, 
    • bends the knees 
    • and tries to play the ball out of the hands of person 1
  • someone is one the chest with a hoop 
    • the sv receives the ball from the back field. 
    • Then play the ball overarm through the hoop
  • There is 1 playmaker, 1 person throwing balls. numbers to put in the hoops. 
  • The playmaker sets up the ball for the attacker who smashes or pricks the balls in the hoop. 
  • You can place the hoops on the positions you want, as you are going to train your team. 
  • Try to have them play in sequence. 
  • and once they are used to it 
  • you start calling out hoop number in which they have to smash/prick the ball .