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Volleyball drills

  • 2 teams (6,8,10 or 12 players)
  • 1 person in the field (inside 3m line).
  • Other players stand behind the 3m line in the waiting room.
  • T puts ball in play in field A or B.
  • You may only play the ball overhand within the 3m line.
  • After playing the ball step out and someone in the waiting room takes your place.
  • If you make a mistake, make sure you have the ball safe and encourage your teammates.
  • If all the players of a team are eliminated, you have a point.
    • Idem only underhand play
    • idem overhand play only outside the 3m line
  • You lay down two steps.
  • When the children have had both sets of stairs, they get a ball which they have to pass.
  • This can be short, long or hit.

Make two equal groups;

Number 1 starts and walks to the centre pawn and from the centre to the other pawns as follows;

1. Right front back to the middle2
. Left front back to the middle3
. Right back to the centre4
. Back right to the center.


Then he taps the next one in line and he does the same.

pawn-race

  • Trainer hits on 2 passers.
  • These pass, set-up and attack.
  • Then next pair

Various exercises through the speed ladder.

  • First priority on correct execution of the exercise, then increase speed.
  • Four ladder repetition per exercise.
  • Possible exercises for illustration - see Youtube for many examples/performances
    • 1 foot per box -
    • 2 feet per box -
    • 2 in, 2 out.
    • Hooping
      • expand to 1 box skip 1 back
      • or sideways (right v/d speed ladder, in, left v/d speed ladder in etc.)


  • A throws/serves at B
  • B plays at C
  • C sets up and B plays over the net
  • Run after own ball


half-butterfly


serving-pawns-from-the-bench

  • Try to serve the pawns from the bank. Team that empties the bank first wins
  • Bets a ball and throw it in
  • Then they will play overhand
  • Then play underhand
  • For the fans you may go peppering:
    • If that doesn't work you can play tight overhead instead of hitting.

save-pass-attack-defense-


  • 2 players at the 7 meter line and a SV at the net.
  • 1 server on RA, someone on LA and a blocker at the net.
  • Server serves to the 2 people across the court.
  • They pass to the SV who gives a 3-meter ball or a ball at the net (discuss what you want).
  • The blocker tries to block the ball.
  • The server passes after the serve and plays out the attack (if possible).

save-game


There are two teams. These teams serve against each other. So you have to do the field vertically through the middle. On the picture you see what the left team has to do. The right team does the same but a little further to the right. The intention is to hit the person sitting down. This person has to put his butt on the ground and catch the ball without bouncing.

There is a person sitting on the other side of the table, just behind the net, on the right front side. The goal is to hit this person. You do this with your group until you succeed. If it succeeds, the server moves to the back right and the person in front of the net joins the row to serve as well. If the serve is successful and the person at the back can catch the ball without a bounce, the server may sit in the middle of the front row. If the server has a good serve on him, he will sit at the back mid court.

-->All positions are from the server's point of view on the other side of the net.

You can do that twice in a row, but you can also do that they have won if they have had all 4 positions. So it's a competition to see which of the two teams gets all 4 positions the quickest.

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

(the net must not be hung up yet in this exercise!)

  • Divide all children in pairs and each child lying on one side of the field. The children on side 1 lie on their stomachs and the children on side 2 on their backs.
  • All children from side 1 run to the other side and lay down next to their partner on their back.
  • As soon as this is done, the partner of side 2 can run to the other side, quickly lie down on his/her belly, touch the ground with his/her nose and run back to his/her own place. There lie down again on the back
  • The child who lies on the ground on the back must now return to his/her own place.


Who is first back on base?