Volleyball drills

  • 5-minute jog.
  • Throw ball in from defensive end to passer and pass.
  • Passer passes to defense.
  • Attacker becomes passer.
  • Player defending stays standing.
drawing Warming
  1. Feet parallel.
  2. As you sink through your knees to the ground your body goes forward.
  3. On your toes, weight forward.
  4. Knees above your toes.
  5. Shoulders in front of your knees.
  6. Triangle of your body.
  • Hips under the ball.
  • Hips low.
  • Elbows together.
Exercise slide dive forward.
  1. Flat on the ground, bend on the ground, then slide forward.
  2. Player A holds the ball against the outstretched arms of player B who is in defense position.
  3. Player B first goes through his right knee, then through his left knee, and comes back straight, right left . Focus on arms and on staying low in defense.

Player plays underhand control ball and plays it in jump over the net, retrieve ball himself and close behind
drawing Underhand, control ball and jump over the net
  • Passer starts at position 5, with foot on the three-meter line.
  • Ball is thrown up and hit from position 1 other side.
  • When thrown up, the passer may move.
  • Catcher runs in from position 4 to 2/3 and takes place on the mat.
  • Pass on mat is 1 point, catcher then serves from 1 to 5.
  • In the zone is 1 point, on the mat is 2 points.
  • Then retrieve ball and attack.
  • Whoever gets to 15 points first wins.

Variation
  • Same, only now with 2 regular players, who take turns starting from position 4.
  • An attacker is now added.
  • The passer and passer make room for the new passer.
  • The one who attacked serves again.
  • The one who attacked goes to defend in the straight and then goes to block.
  • The one who blocked becomes the reserve passer.
  • Points can be gained by good pass, good service, score in attack or good defense, block can catch ball.
  • Who will reach 20 points first?
  • There are two teams. One team on each side of the net.
  • From each team there are always 3 people in the field - a passer, playmaker and attacker.
  • After the ball has been played over the net, they continue to pass, but with assignments. See on drawing.

  • Buffer enters the field at position 4, near pawn, and plays the ball over the net.
  • This player then makes a block at positions 4 and 3 and becomes playmaker.
  • After setup, the playmaker sprints around the pawn at position 1 and becomes passer.
  • The passer dives after the pass to the pawn at position 5 and becomes buffer.
  • The buffer enters the field at position 4.
drawing Playing with two teams and assignments
  • Players make a large circle. About one half of play.
  • Ball is thrown over with an assignment and players, after throwing it, run after it.
  • To throw ball wrong or not catch it is to step out of the circle and complete assignment.
Exercise:
  • playing overhand;
  • alternate between overhand and underarm;
  • pass - setup - attack
  • Pairs with one ball.
  • A plays overhand left next to B.
  • B move and plays underarms back to A.
  • Now the same to the right.
  • Play about 1.5 meters next to the person.
  • After 10 changes
Goal: move and turn in.
drawing warm-up exercise game
Organization:
  • Making trios
  • Field A. 2 trios in home position
  • Field B. 1 trio in pass position and trainer with ball carrier

Execution:
  • Trainer throws the ball at 2 for a setup
  • At the moment of setup, the team on field A goes
  • To the starting position and defend the attack
  • After 5 attacks, the trios switch:
  • 1-6-5 to 2-3-4
  • 2-3-4 become attackers
  • Attackers become 1-5-6
  • Purpose of the exercise:
    • To focus, communicate, master the task and persevere.
    • At "A" and above, with fewer people on the field for more intensity.
  • Explanation of the exercise:
    • 'Chaos Easy' starts as a warm-up, but ends as a true battle.
    • The players are placed in the field (it doesn't matter where).
    • The ball is caught and immediately thrown over the net (one play).
    • As the player catches, he throws the ball. .
    • The players on the team are turned over one spot.
    • It is striking how difficult it is to score.
    • When someone throws wrong (in net or out), they have to sprint around the opponent's field.
  • Duration of the exercise:
    • 5-10 minutes.
drawing Throwing-catching-turning
  • Place the basket underhand.
  • In the basket on the 2/3.
  • Play overhand from game position in the basket to the attack.
  • Under the baskets: 1 catcher.
Two groups.
  • One group is on one side of the net, the other on the other side.
  • Both groups hit.
  • When the ball is in the net or out the person must sit down in the other group's court.
  • The person's teammates must now hit their ball to the 'dead fish'.
  • If the person can catch the ball, they may return to serve.
  • After a certain time the trainer calls stop and whoever has the least 'dead fish' has won.
Organization:
  • Trainers with ball cart on field B
  • Players with hoop on field A on 7m-line
  • Players hold the hoop with 2 hands

Execution:
  • Trainer throws the ball in an arc over the net
    1. Player comes in and puts the hoop on the spot where the ball is going to fall
    2. Same as 1, but catches the ball with 2 hands at navel height
    3. Same as 2, but now plays the ball underhand.