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Volleyball drills

  • All players have a ball.
  • Divide the group into two - maximum 4 to 5 players per group.
  • Near the net is the ball pit.
Exercise per group:

  • Play up overhead in front of yourself and keep playing.
  • Slowly move towards the net, keep playing up.
  • Overhand: Play up high, quickly get under the ball, stand still and then play.
  • At the net: => play the ball IN the ball pit. The distance does not matter.
  • Ball on the ground => start again from the back line.
Same exercise can be done with underhand play up to the net + play IN the ball box.

For the better players there can be a third round:

  • Ball bin on the back line of the other field, players must now pass the net. Play over it, themselves under it. Underhand or overhead no longer matters, as long as the back line is crossed.
  • The attacker puts a block.
  • The thrower hits over this.
  • The libero or passer passes the ball to the server.
  • The server passes the ball to the attacker who just blocked.
  • The thrower puts a block and the attacker hits straight through to the defender, who defends for himself.
  • Passing: passer becomes attacker -> attacker becomes backup defender -> defender becomes backup thrower -> thrower becomes backup passer.
drawing Attack variation
  • 3 players in the middle play overhand for themselves.
  • 2 players outside also play overhand for themselves.
  • The outside players run around it.
  • And pass in between.
drawing Carousel
  • Two balls at once
  • Players at position 5 and 1 on two sides of the field, also 2 playmakers.
  • Ball from position 5 to server to position 1, to position 5 other side and so on.
  • Players run after their ball, except for the playmakers.
drawing Input and playmaker
  • 2 agility exercises
  • 2 reaction exercises
  • 1.5 minutes per round
drawing Circuit
  • Divide group into triplets.
  • Form of play is 2 against 2 on a half court.
  • Goal: move and communicate in backfield.
    • Do not want to score, but keep the ball in play, play "on" the person and make long rallies.
    • Hit the 3rd ball as much as possible. Play overhand to keep the rally going.
  • Starting position:
    • 2 players in the court, 1 on the back line "waiting room" on both sides.
  • Ball is brought in from 2-3 meters with toss and attacking stroke=> back 5-7 meter position.
  • Passer becomes attacker. so after pass immediately to 3 meters and then attack.
  • After attack immediately out and to waiting room.
  • Non-passer goes forward immediately and becomes Setter then back to 5-7m position.
  • "Waiting room" supplies new passer.
drawing Two-Two - Moving
  • Divide the group into two teams.
  • Everyone has a ball.
  • 2 Pawns in the center of each court as a starting position.
  • Trainer makes choice in which part of the field to serve: left or right, short or deep.
Game:
  • Serving from two sides.
  • Chasing your ball and moving pawn.
  • Rejoin your own team.
Pawn movement:
  • If the server serves in the right part => the pawn moves to where the ball hit the ground. You make the goal area smaller.
  • If the server does not serve in the correct part => then the pawn moves 1 meter towards the center of the field. Target area bigger.
  • Exercise on time => for example 5 minutes.
  • Team that has the smallest goal area after 5 min wins!
Then again with other part of the field.

drawing Serve focused - game 2
  • Trainer brings the ball into play towards the passer by throwing/striking.
  • Of the two passers, the one who claims the ball will play the ball to 1 of the 2 SVs.
  • SV gives long setup towards attack.
  • Attacker hits ball straight through and retrieves ball, ball in ball box, joins passers.
PASS -> SV
SV -> ATTACK
ATTACK -> PASS
drawing Pass, setup and attack
  • Trainer throws balls.
  • Players line up.
  • Ball is thrown left or right.
  • Players try to catch as best they can.
drawing Warming up
  • Groups of 3 people of approximately equal height.
  • The thrower pays attention to the correct steps:
    • Short, Long, Connect, Take arms with jump.
  • Attacker asks for higher/lower ball to get the timing right.
  • Defender determines start of exercise.
Setting:
  • One ball per 3-team.
  • 2 Blockers face each other at the net.
  • Setter next to 1 of the blockers.
Rotation:
  • Defender determines start, countdown = 3-2-1 block => try => hands touch each other above the net.
  • Defender => shuffle backwards to about 5-6 meter position -speed !
  • Attacker => fast to the 3 meters ready for attack.
  • Throw up => almost straight up on indication of height attacker.
  • Attacker => straight up calm stroke.
  • Defender => Pass up and catch.
  • Thrower to other side of the net.
  • Same principle but mirrored.

  • 5x attack per person so 10x toss up.
  • Mutual exchange, 3x total, everyone is the thrower once.
drawing Attack Pass
Practice attack run a few times with a few runs beforehand.

Attention => short long short, slant run, take your arms into the jump, try to get as high as possible.

Then do this exercise in pairs:
  • 1 person throws up
  • 1 person does attack pass with timing => catch as high as possible with 2 hands.
  • Thrower pay attention to correct steps: Short, Long, Connect, take arms with jump.
  • Catcher asks for higher / lower ball so timing is right.
1) First phase: Run-up from about 3 meter line => 5x good jump timing, then change
2) Second phase: Start with fake-block, fast backwards, around the pawn => Throw-up => 5x good jump timing then change.
drawing Attack Pass
Starting position: 3 players on red side, rest on blue side.

  • Blue side always starts, with OH service.
  • Tennis OH directly over the net => approximately 3 meter line.
  • After Tennis outside the posts to the other side.
  • Red players: place ball in center of court where around 3 meters the blue players are.
  • Blue players: Place ball deliberately left or right of the center of the field where the red team is standing.
  • Red side: thinking, what is your next action?
    • Played left => Red player is going to do exercise 1
    • Played right => Red player is going to do exercise 2.
Examples of exercises:
  • Mat => make roll
  • Pawns => shuffle through them
  • Foot ladder with assignment.
  • Bad Ball => pick up in bin and join the other team.
drawing Tennis Warm-Up with extras