Volleyball drills

Make two equal groups;

Number 1 starts and walks to the centre pawn and from the centre to the other pawns as follows;

1. Right front back to the middle2
. Left front back to the middle3
. Right back to the centre4
. Back right to the center.


Then he taps the next one in line and he does the same.

pawn-race

  • Trainer hits on 2 passers.
  • These pass, set-up and attack.
  • Then next pair

Various exercises through the speed ladder.

  • First priority on correct execution of the exercise, then increase speed.
  • Four ladder repetition per exercise.
  • Possible exercises for illustration - see Youtube for many examples/performances
    • 1 foot per box -
    • 2 feet per box -
    • 2 in, 2 out.
    • Hooping
      • expand to 1 box skip 1 back
      • or sideways (right v/d speed ladder, in, left v/d speed ladder in etc.)


  • 1/3 players on 1 side of the field (scoring side)
  • 1/3 players serve and go on the other half
  • 1/3 players wait for their turn
    • you can only score points on the "scoring side" of the pitch
    • If you make a mistake or the other team scores, you have to leave the field.
    • If you win against the scoring side, you take their place on the "scoring side".
    • If you win on the scoring side, you get 1 point.
      • play until 1 team has 15, or a time limit and see who has the most points at the end


Score with assignment:

  1. Ball in 2x over
  2. Ball in 3x, placed (BH or OH)
  3. Ball in 3x, 3m attack
  4. Free


serving-pawns-from-the-bench

  • Try to serve the pawns from the bank. Team that empties the bank first wins
  • exercise in pairs
  • one player has a cone in his hands,
  • the other player has a tennis ball,
  • both players stand at 4m from each other and the tennis ball is thrown over.
  • The intention is that the person with the cone then catches the tennis ball in the cone,
  • This player also adopts a correct position to play reception,
  • the throwing of the ball can be varied:
    • underhand
    • overhand
    • with bots
    • left or right of the player
  • Bets a ball and throw it in
  • Then they will play overhand
  • Then play underhand
  • For the fans you may go peppering:
    • If that doesn't work you can play tight overhead instead of hitting.

save-pass-attack-defense-


  • 2 players at the 7 meter line and a SV at the net.
  • 1 server on RA, someone on LA and a blocker at the net.
  • Server serves to the 2 people across the court.
  • They pass to the SV who gives a 3-meter ball or a ball at the net (discuss what you want).
  • The blocker tries to block the ball.
  • The server passes after the serve and plays out the attack (if possible).

save-game


There are two teams. These teams serve against each other. So you have to do the field vertically through the middle. On the picture you see what the left team has to do. The right team does the same but a little further to the right. The intention is to hit the person sitting down. This person has to put his butt on the ground and catch the ball without bouncing.

There is a person sitting on the other side of the table, just behind the net, on the right front side. The goal is to hit this person. You do this with your group until you succeed. If it succeeds, the server moves to the back right and the person in front of the net joins the row to serve as well. If the serve is successful and the person at the back can catch the ball without a bounce, the server may sit in the middle of the front row. If the server has a good serve on him, he will sit at the back mid court.

-->All positions are from the server's point of view on the other side of the net.

You can do that twice in a row, but you can also do that they have won if they have had all 4 positions. So it's a competition to see which of the two teams gets all 4 positions the quickest.

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

  • 6 times to the net (forward and backward)
  • 2x back and forth knee lifts (left leg up, left arm up etc)
  • Heels/Buttocks straight up 2x times
  • 2x back and forth sitting low in defensive position
  • 2x cross pass back and forth.
  • core/movement
  • 10 sec plank
  • 10 x scorpion
  • 10 x spiderman
  • 15 sit ups
  • 10 push ups

Players face each other.
4 players each get 1 ball.
Players stand in the volleyball starting position and in a light squat stance
: Ankle, knee, buttocks, shoulder or head or GO* At
GO one of the players tries to grab the ball.
* Whoever takes the ball goes out