Volleyball drills
- Players stay inside the 3 meter line.
- Here they have to play over the net in 3 plays, also within the 3 meters.
- When you have hit a ball, tap the back line.
- Everyone on one position, we don't play center.
- Basically you play a small game, with only rallies.
- At each round you walk the lines as an outside attacker, walk from the front of the net to the three meter line to defend the balls within the three meter.
- At every rally that goes well over the net, you rotate one spot.
- See picture.
- Take turns throwing the ball.
- After throwing the ball touch the back line and return to the same spot.
- Throwing good?
- Then everything underhand. Later all above hands.
- Player A has a ball.
- Player throws ball forward.
- Action during
- Forward:
- Left hand -> Right foot
- Right hand -> Left foot
- Reverse:
- Left hand -> Right foot
- Right hand -> Left foot
- Forward:
- per 3
- one player on each side of the net, Setter at the net
- ball goes over the net and is played underhand to the setter
- setter makes the pass and the ball can be passed to the next setter
- the player who hit the ball goes under the net and becomes setter at that side (the player who passed the ball is always a new setter).
- Player saves
- Reception is made --> pass given
- Attack --> block/ defense
- Turn through --> block stays for a moment (service - 1 - 6 - 5 - (reserve) - 4 - service)
- 3 players on 1 side of the field ( scoring side )
- 3 players serve and go on the other half
- 3 players wait for their turn
- You can only score points on the "scoring side" of the court.
- If you make a mistake or the other team scores, you have to leave the field.
- If you win against the scoring side, you take their place on the "scoring side".
- If you win on the scoring side, you get 1 point.
- play until 1 team has 15, or a time limit and see who has the most points at the end.
- place 2 skirting boards.
- start as low as possible (1 layer)
- Skirting boards one 'attack run' apart.
- if necessary put down hoops
- they jump with 2 legs onthe first skirting and land with both handsup
- off the skirting board and then an attack run on the 2nd skirting board
- short, long, connect, drop off. (rhythm: 1....2.3)
- Pay attention:
- push off with 2 legs
- arms swing backwards during the big step
- finish on the skirting-board with both hands in the air (if necessary, clap your hands)
- after that 2 block jumps at the net.
- Pay attention to side steps
- then around the pawn and trainer throws a diving ball
- Watch out for sliding on the belly
- Get the ball and put it in the bin.
- Join the back of the line for jumping
- Player A throws/strikes the ball towards player C.
- Player C passes the ball to player B.
- Player B sets up the ball.
- Player C attacks if the pass was good.
Goal: Try to attack/play 3rd ball on the imaginary mats (straight or diagonal).
After each ball: A to row position C, C to row position A, B change after a while.
Extension: With enough players one-woman block.
- Divide the teams on both halves of the field,
- inside the 3-yard line
- Trainer throws in the ball and the teams play the ball across it to each other in 1, 2 or 3 plays,
- try to score.
- Every player who has played the ball taps the back line and comes back into the field
- Trainer throws in from the net and 3 players are lying on their stomachs on the backline
- Trainer hits the ball, 3 players stand up and the trainer throws the ball over the net
- the 1st person of the trio defends, nr. 2 gives a setup and nr. 3 attacks
- then next 3 team
You can play this game with any 4 exercises you can think of.
- Make two pairs who will do the exercises together.
- Each pair gets a note with 4 boxes where they can put a code with the numbers 1, 2, 3 and 4.
- the trainer makes a code, this can be 4 different digits (4231) or with repeated digits (2233)
- the players have to do the 4 exercises in order of the code they wrote down. When they have done all 4 exercises they have to check the code with the trainer. The trainer notes how many are right and how many are wrong.
- the players write down the next code, and again they have to do 4 exercises that fit with the code they wrote down.
For example
- Exercise 1: sprint back and forth 5 times between 9m
- Exercise 2; block left, shuffle, block middle, shuffle, block right with pairs facing each other and two times back and forth
- Exercise 3: bench, 20x on and off the bench with 2 feet
- Exercise 4: 10x sit-up | 10x left / 10 x right
- The first pair to crack the code wins.