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Volleyball drills

  • 2 rows, back left and back right, 1 without ball (front), rest with ball.
  • 2 players at the net, front left and front right
    • Player 1 row left throws the ball in the middle,
    • Player 1 row right passes BH to left front, then from left to right.
    • After that, BH passes, tap player before the ball is there
    • Afterwards BH, player may attack



Play

  1. Pass the ball in 2x
  2. Ball must be passed in 3x, NO (hard) attack (goal: to maintain rally)
  3. 3 meter attack through the middle

save-pass-attack-defense-


  • 2 players at the 7 meter line and a SV at the net.
  • 1 server on RA, someone on LA and a blocker at the net.
  • Server serves to the 2 people across the court.
  • They pass to the SV who gives a 3-meter ball or a ball at the net (discuss what you want).
  • The blocker tries to block the ball.
  • The server passes after the serve and plays out the attack (if possible).

save-game


There are two teams. These teams serve against each other. So you have to do the field vertically through the middle. On the picture you see what the left team has to do. The right team does the same but a little further to the right. The intention is to hit the person sitting down. This person has to put his butt on the ground and catch the ball without bouncing.

There is a person sitting on the other side of the table, just behind the net, on the right front side. The goal is to hit this person. You do this with your group until you succeed. If it succeeds, the server moves to the back right and the person in front of the net joins the row to serve as well. If the serve is successful and the person at the back can catch the ball without a bounce, the server may sit in the middle of the front row. If the server has a good serve on him, he will sit at the back mid court.

-->All positions are from the server's point of view on the other side of the net.

You can do that twice in a row, but you can also do that they have won if they have had all 4 positions. So it's a competition to see which of the two teams gets all 4 positions the quickest.

  • make pairs
  • 2 against 2 on a half field
  • the first ball must be passed underarms and the 2nd ball must be passed overhead
  • adjust to hit ball over it
  • overhead pass
  • on each side 4 people with the ball on the back line
  • on each side 1 person without ball between the 3 and 7 meter line
  • first you throw the volleyball which is caught, then you throw the tennis ball.
  • Extend to only throw the volleyball and then pass the ball in/or against the basket. in the basket is 2 points against the basket is 1 point. who has 10 points first.
  • You run after the ball. when you have caught it you connect to your own side of the net.field-coordination

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

service-pass-relay

The players are divided into equal teams and lined up on the serving area of the same half of the game, with each team having a passer and a catcher on the opposite side.

  • The first player of a team serves.
  • After passing and catching, catcher throws the ball to the next server (or becomes a server himself).
  • Catch joins server, passer becomes catcher
  • etc


  • If emphasis is on service: wrong serve means again.
  • If emphasis is on passing: wrong pass means stay put (again).


If the teams are small, it is nice to have everyone serve two or three times.

  • Minimum of 6 players
  • As many balls as there are teams


  • 6 times to the net (forward and backward)
  • 2x back and forth knee lifts (left leg up, left arm up etc)
  • Heels/Buttocks straight up 2x times
  • 2x back and forth sitting low in defensive position
  • 2x cross pass back and forth.
  • core/movement
  • 10 sec plank
  • 10 x scorpion
  • 10 x spiderman
  • 15 sit ups
  • 10 push ups
  • 4 passers (2 short 2 long)
  • 1 playmaker 1 attacker and 1 blocker
  • Trainer serves hard services
  • Goal is to get the pass to the playmaker so that an attack can take place.
  • After the attack a spot is moved: the blocker becomes a passer, the attacker becomes a blocker.
  • 4 passers (2 short 2 long)
  • 1 playmaker 1 attacker and 1 blocker
  • Trainer serves hard services
  • Goal is to get the pass to the playmaker so that an attack can take place.
  • After the attack a spot is moved: the blocker becomes a passer, the attacker becomes a blocker.


service-pass-attack-2

PURPOSE

Serving on Mat

ORGANIZATION

Players at one end of the field, at designated places a mat.

serve-in-position


IMPLEMENTATION

  • Players get 5 points.
  • Each service into the net subtracts one point.
  • Each service on the mat scores 1 point.
  • Each service on the ball pyramid (3 balls against each other and one on top) adds 3 points.
  • The first player to reach 10 points wins. If you have 0 points you are out and you have to pass on balls.
  • It is important to concentrate on the service and take your time.

VARIATION

  • Put two a players between the back mat, they may pass all balls that come next to the mat.
  • Pass these balls into the hands of the Trainer. (Passers get one point and the server one point deduction.
  • Who is first to reach the 10, the passers or the servers!