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Volleyball drills

  • 5 players per field
  • 1x setter,
  • 2 attackers, left and right,
  • 2 defenders, left and right


  1. Set to LV
  2. Set ball to RA
  3. Pass to SV
  4. Set to RV
  5. Set ball to LA
  6. Pass to SV


  • If the game is running, it can be beaten (quietly).
  • With >5 players per side, pass in turns.
  • After 5 balls each attacker must turn 1 place.

Circuit of strength exercises 2-4 x 20 sec work.

  • Jumping jacks
  • Bench Dips
  • Sit-ups
  • Climbing on bench
  • Wall-sit
  • One of the two players stands at the net, the other in the backfield. The players play over BH, with an in-between ball.
  • After the signal of the coach the ball must be played to the other side. The ball must be turned in during the interim test.
  • After the signal of the trainer the ball must be turned half a turn during the in-between try.
  • After the signal of the trainer the first ball must be received underhand, the ball to the other must remain above hand.
  • Pairs facing each other with a net in between
  • Overhead smash,
    • start on the 3,
    • with every good ball 1 step back,
    • to the backline
  • Everyone lines up in a plank position.
  • The first person in the row
    • rolls the ball under the others,
    • goes to the other end of the line,
    • rolls the ball back and joins them in plank position.
  • The new first person takes the ball and does the same.
  • In this way the different groups have to cover a certain distance as quickly as possible.

variation on Kings Court: winners move to winners field, losers move out and 3 new players move in.

  • 3 players per half (whole field)
  • trainer puts 1st ball in field of new team
  • max 2 plays per half
  • no smashing, no jumping, no lobs
  • communication per team is a necessity
  • The whole field must be defended (is feasible).
  • balls coming from the other side are not hard but placed.
  • player1 throws in from behind the net:(3players)
    • 2 teams on the back line on the stomach
  • Player1 hits the ball, 2 players stand up and coach attacks one of the pair defends, nr. 2 sets up and nr. 3 attacks
    • after that next 2 team player1 with player 2 etc.
  • 2x around the field
  • 3 times back and forth in a running pace to the net
  • 3 times back and forth in runner's stride to the net, waving your arms while walking
  • Cross walk to the net 3x (waving your arms along)
  • 3x back and forth sideways to the net (arms swinging)

ON 1 FIELD:

  • groups of3/4/5
  • 2 groups per field
  • 1 group bats, after the serve the person who bats starts to run around the bases around the field (baseball)
  • the other group is on the opposite side: 3 persons defend, 1 person catches on position 3
  • the defenders have to get the ball to the receiver as soon as possible, when the receiver has the ball in his hands, he will call loudly stop and everybody has to stop walking
  • when the server lands in the net or the runners have not reached a base in time, they are out and must wait until the changeover to play again
  • when the server hits an ace, this is a homerun: the same goes for when the defenders punt the ball away
  • the catcher of the defending team must stand on a mat and may not leave the mat to catch the ball
  • when the attacking team has 3 players out, it is a change.
  • if you are playing with 3 people, the substitution takes place when 2 people are out, if you are playing with 5 people, the substitution takes place when 3 people are out.
  • Ball is served.
  • Pass by 1/5/6.
  • Set-up by 1, but on a first pass by 1 set-up by 2.
  • After set-up an attack by 2/3/4, but on a set-up by 2 only an attack by 3/4.
  • After service 2 (or more) players walk into the court to play.
  • Ball/ralley is played all the way out.
  • NB: FOCUS IS ON THE SERVICE PASS!


service-pass-32

  • You play a normal game, but you add something extra.
  • Each team gets one mission to accomplish, if successful the team gets five or three extra points.
  • Next, the team picks a new mission.
    • Examples for CMV-teams are playing 3x overhead, making a point in the corner of the court, etc.
    • Examples for youth teams and senior teams are 3x playing with one arm, scoring via the block, etc.
  • Speed ladder is from the back line towards the net, in the middle of the field.
  • Players move every round with a different movement pattern for the footwork through the speed ladder towards the net, then a block at position 3, move to position 2 or 4 (alternate) and a block again there.
  • Then immediately step out to the defensive position on the 3-m line (with the cross move, immediately adopt a low stance and weight on the front feet).
  • After the defensive position there are two options: either shuffle backwards towards the baseline or make a dive/roll towards the baseline. Optionally, an attack pass can be made towards the net first (with movement to the starting position for the attack pass).
  • Depending on the team and their fitness level, increase the number of rounds the players have to make.