Volleyball drills

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

service-pass-relay

The players are divided into equal teams and lined up on the serving area of the same half of the game, with each team having a passer and a catcher on the opposite side.

  • The first player of a team serves.
  • After passing and catching, catcher throws the ball to the next server (or becomes a server himself).
  • Catch joins server, passer becomes catcher
  • etc


  • If emphasis is on service: wrong serve means again.
  • If emphasis is on passing: wrong pass means stay put (again).


If the teams are small, it is nice to have everyone serve two or three times.

  • Minimum of 6 players
  • As many balls as there are teams


  • 6 times to the net (forward and backward)
  • 2x back and forth knee lifts (left leg up, left arm up etc)
  • Heels/Buttocks straight up 2x times
  • 2x back and forth sitting low in defensive position
  • 2x cross pass back and forth.
  • core/movement
  • 10 sec plank
  • 10 x scorpion
  • 10 x spiderman
  • 15 sit ups
  • 10 push ups
  • 4 passers (2 short 2 long)
  • 1 playmaker 1 attacker and 1 blocker
  • Trainer serves hard services
  • Goal is to get the pass to the playmaker so that an attack can take place.
  • After the attack a spot is moved: the blocker becomes a passer, the attacker becomes a blocker.
  • 4 passers (2 short 2 long)
  • 1 playmaker 1 attacker and 1 blocker
  • Trainer serves hard services
  • Goal is to get the pass to the playmaker so that an attack can take place.
  • After the attack a spot is moved: the blocker becomes a passer, the attacker becomes a blocker.


service-pass-attack-2

PURPOSE

Serving on Mat

ORGANIZATION

Players at one end of the field, at designated places a mat.

serve-in-position


IMPLEMENTATION

  • Players get 5 points.
  • Each service into the net subtracts one point.
  • Each service on the mat scores 1 point.
  • Each service on the ball pyramid (3 balls against each other and one on top) adds 3 points.
  • The first player to reach 10 points wins. If you have 0 points you are out and you have to pass on balls.
  • It is important to concentrate on the service and take your time.

VARIATION

  • Put two a players between the back mat, they may pass all balls that come next to the mat.
  • Pass these balls into the hands of the Trainer. (Passers get one point and the server one point deduction.
  • Who is first to reach the 10, the passers or the servers!


OBJECTIVE

Condition, speed, reaction ability and making appointments

ORGANIZATION

Two teams of three players form a team on either side of the pitch. Trainer + one player at the net pass the ball.

ball-cannot-cross-the-line


IMPLEMENTATION

  • Trainer and a player roll balls into the field. These balls must not go over the outer lines of the field. If they do the team is out.
  • The team that has finished is going to provide balls and a new team is going to enter the field.
  • Start quietly and then slowly increase the pace.
  • It is also important that agreements are made so that they are not all after the same ball!

GOAL

Reaction and Block defense

ORGANIZATION

Repetitions: Do a total of 5 sets of 10 balls.


block-defense-3

IMPLEMENTATION

  • Trainer hits ball against BodyBoard (or other board that can act as a block)
  • Player defend this ball.
  • Trainer pokes a ball over the bodyboard every x number of balls. This must also be defended!
  • Practise on all block positions and defensive positions behind the block.
  • Ball defended, push it back into the trainer's hand.

GOAL

Improve reaction and speed

ORGANIZATION

Repetitions: Do a total of 5 sets of 10 balls.

IMPLEMENTATION

  • Players 1,2 and 3 with ball in a semi-circle.
  • Player 4 in front of the 3 players with ball.
  • Player 5 indicates behind the back of player 4 who has to let go of his ball.
  • Each player 10 balls. Person with most safes wins the game.
  • Player 5 picks up any balls and keeps track of the count.


reaction-exercise-1

PURPOSE

Improve fitness and warm up

ORGANIZATION

Run in circles

IMPLEMENTATION

Run in circles around the field(leave about 2m between them)

  1. when trainer claps 1 time - pump 1 time
  2. when trainer claps 2 times - sliding dive
  3. when trainer claps 3 times - tapping the net
  4. when trainer claps 4 times - sprint a whole circle around the field

A cloth is hung over the net so that the players cannot see the opposing team. In this way a rally is played.

Which team has the best reaction?

  • Players stay inside the 3 meter line.
  • Here they have to play over the net in 3 plays, also within the 3 meters.
  • When you have hit a ball, tap the back line.