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Volleyball drills

  • 1 player who runs in when the ball leaves the court.
  • Ball leaves from person standing deep in the field (same side as SV).
  • SV turns in and must key ball into the hoops, which is where otherwise attacker will be.
  • If in the hoop, put point on scoreboard.
  • If next to it, put point on other side.
  • Fetch ball and join at the back to key ball in.
  • Difference between points = number of abdominal muscles afterwards.

1 ball/ person

  • everyone plays ball individually BH against wall above a line
  • players count each other
  • keep score

GOAL

Improve reaction time and speed + go for the ball

ORGANIZATION

Players have to grab balls

IMPLEMENTATION

  • Row 1 players ready to play ball
  • Row 2 players behind trainer with ball
    • Front pushes trainer ball in hand and joins row 1
  • Trainer throws ball into field and player from row 1:
    • Runs towards the ball, lets it bounce 1x, 1x OH and then catches it
    • Runs to the ball, lets it bounce 1x, 1x BH and then catch
    • Runs to the ball, let it bounce 1x, 1x OH, 1x BH and then catch
    • Runs to the ball, does not bounce, and touches it anyway : diving
  • Connect with ball in the back of line 2
  • High tempo and adapt to the player.

PURPOSE

Improve fitness and warm up

ORGANIZATION

Run in circles

IMPLEMENTATION

Run in circles around the field(leave about 2m between them)

  1. when trainer claps 1 time - pump 1 time
  2. when trainer claps 2 times - sliding dive
  3. when trainer claps 3 times - tapping the net
  4. when trainer claps 4 times - sprint a whole circle around the field

Per 2 players, 1 ball and 1 mat

  • Player A has the ball.
  • Player B holds the mat.
  • Player A stands in the correct position for underhand serve.
  • Player B slides the mat against player A.
  • Player A does an underhand serve.
  • Player A makes arm go straight.
  • The players take one ball each.
  • There are hoops all over the field.
  • The players pass from the back line.
  • The players try to pass the ball into the hoop.

  • Per 3 players, 1 ball.
  • Player A bounces the ball and then calls out a color (blue-red).
  • Player A throws the ball over.
  • Player B goes to the potty at the net, player C goes to the potty at the back of the field.
  • Player C catches the ball. Player B catches the ball - passes key to C. C passes key.
  • Player A catches the ball.formation
  • Player A stands in referee's chair.
  • Player B and C are in line-up.
  • T throws balls to B and C.
  • Player C or B tries to do reception to player A.

Goal of the exercise:
Looking for the ball in space.

Explanation of the exercise:
Everyone should stand in a circle. One person is crouching in the middle. This person counts to 20. Count the first 10 out loud and the last 10 in your head. When you reach 20, shout "Boom" very loudly. In the meantime the ball goes round in the circle. At 'boomer' the person who has the ball must throw the ball very high into the air. The yeller will have to catch the ball/bomb.

Adjustment per level:

CMV 1/2 small circle ball catchingCMV
3/4 Larger circle ball catchingCMV
5/6 Large circle ball passing and catching.
Extra Difficult! Players do not throw the ball around but play the ball around.


Per 2, 1 ball

Player A stands at the net with the ball.
Player B stands at the back of the court.
Player A bumps the ball on the ground and then throws short or far.
- 1x bounce short throw - 2x
bounce long throw



Along both sides of the field 3 players line up.
The other players stand outside the field.

Side A passes. (if serve is not over, trainer throws a ball
)Side B does 3 pass game. (Anti-slip mat attached to the net -> passer runs to it) -
Pass goes to player left -> player right passes - Pass goes
to player right -> player left passes - Pass goes to
player in the middle -> player right passes



  • Two teams are spread out in the field.
  • The goal is that one team can pass the ball to its own players 10 times without interruption, without the ball falling or ending up in the hands of the other team.
  • If player B catches the ball from player A, he may not throw it back to A.
  • It is not allowed to run with ball in hand.
  • You may not knock the ball out of your hands.
  • Passing is prohibited.
  • If the ball falls or ends up in the hands of the other team, the count starts again from zero.

  • Variations:
    • The players of each team are tied in pairs.
    • Each team designates one of its players as a wild card. At "10" the ball must be caught by the joker, otherwise the count will start again from zero.