Volleyball drills
Arrangement of material:
- Mat against a wall
- Player 1 (blue) near the mat
- Other players (red), behind a certain line (depends on players)
Game flow:
- The players behind the line throw the ball to the mat
- Player 1 tries to keep the ball from the mat, he can do this with various movements.
As soon as one of the players touches the mat, they may take a marker from Player 1.
If Player 1 has no more marker disc, he loses and another player may take it. (number to choose, for example 5)
Across the field do the following exercises repeat everything 2 times.
- Loose arms in a dribble, forwards and backwards.
- Toes in, toes out.
- Hopping.
- High jump.
- Bounce, make very small skipping movements.
- Knee hugs.
- Lift your knee.
- Lateral knee lifts.
- Hopscotch, fast hopscotch.
- Skater, skating movements.
- Volleyball shuffle, left and right.
- Sumo shuffle, kind of jumping jack but sideways.
- Karaoke, cross passes but the leg that goes in front over the other leg goes up.
- Backwards hip rotation, hip rotation from the inside to the outside and stepping out backwards in a lunge.
- All team members line up and run in circles around the room.
- Every time the trainer blows the whistle, the person in the back must run forward.
- This continues until everyone has run forward once.
- Individual exercise to improve ball feeling with one hand.
- Each player has 1 volleyball, mini volleyball, tennis ball, juggling ball (or for advanced players a non round object; a light plastic container or light bottle for example, but can be used with anything).
- The goal of the players is to keep the ball in the air by hitting it as many times as possible with only one hand.
- Have the players count how many times they can do this per the 2 minutes per task.
- Possible assignments:
- - Underhand lobsmash
- - Over your head
- - Hit your leg afterwards with the hand you played with
- - Clap your hands after touching them
- - Lying down -> sitting -> standing (and back)
- - Raising your knee/heel
- - Against the wall
- - In pairs one player under, the other over the net=
Be creative! = - Possible exercise for several people. (see image)
- One or more in the middle, the rest around it.
- Setters play the ball somewhere around them, the rest have to make sure that the ball is returned to setters in X number of times.
- Agree on how many times the ball can be played.
- Exercise stimulates:
- - Communication
- - Reflexes
- - Ball sense
- In pairs 3 metres apart (practise storage),
- Then stand further apart: 4 - 5 - 6 m
- Throwing with hands, body stationary
- 1 and 2 start at the back of the field
- 3 is at the other side of the net
- 3 has the ball, taps it and throws it over
- On knock on the ball 1 runs forward and passes the ball underhand to 3
- Start the build-up.
- Person who dials in gives a slap on the ball,
- Passeur runs in from behind the cone.
- High passes, jumping to pass.
- 4 players in game formation
- 3 next to each other, passer slightly behind ready to run in
- Girls on the other side pass in quick succession, little time in between.
- Then with a serve.
- Make sure they call.
- 10 balls back over is a pass.
- 2 teams - 1 ball.
- Throw over the net, try to score.
- After each ball, rotate position.
- 3 players at the net with a ball
- they play alternately short and long
- defenders move from right to left
The game is played with at least 4 players
- 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse runs around with the dog,
- the cats try to grab the tail of the mouse and bring it to their cone
- But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
- If there are more players a group can be created and 2 games can be played together.
- Divide the team into four groups.
- Each group gets an ace (hearts, diamonds, spades and clubs).
- The rest of the cards are covered in the middle of the room.
- The 4 groups stand in a corner of the room.
- One player may walk to the center of the field, turn over one card and then return.
- Only if the card has the same shape as your own ace, you may take it.
- If wrong, the card must be covered and they return empty-handed.
- In order to first collect all cards of the own figure.