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Volleyball drills

One scapegoat is appointed, this scapegoat must try to catch the other players within the yellow lines.

  • Has the ticker ticked 3 players? Next ticker!
  • The whole volleyball field is the playing field.
  • In the middle of the field the net hangs about 40 cm above the ground (do not tighten the bottom line for safety reasons).
  • The players and tickers can dive under the net to get to the other side of the court.

- Form a circle of 3 to 5 players (possibly including the coach if the players are not yet able to pass well)

- Pass the ball as often as possible within the circle.

- A player may touch the ball a maximum of 2 times in a row, otherwise start the count again.

- If the ball touches the ground, also start the count again

  • 2 teams, each team has its own field
  • facing each other with a net in between.
  • The players serve each other from behind the back line.
  • If a player serves a ball wrong (in the net, out, etc.) he must lie down on the side of the other team.
  • A player may return if a teammate serves a ball to him.
  • if a whole team lies on the ground, the other team has won.

game-tag-count

  • There are three mats each in a corner of the field (half a hall is sufficient).
  • There are two tickers. The rest stand on one of the mats.
  • The taggers try to tag the other players.
  • The players try to run from mat to mat as often as possible. Each time they succeed in doing so, they get 1 point.
  • If a player is tagged, the counter goes to 0 and he has to knock over a pawn.
  • If 5 pawns are knocked down, the ticker is changed. This can also be done after 1-2 minutes instead of knocking over pawns.
  • Which player got the most points?


Variation:

  • Instead of changing pawns after 5 pawns, you can also change the time. For example, after 1-2 minutes you can change the catchers.
  • Instead of every mat being 1 point, you can also practise counting: every mat is 2, 3, 4, 5, 6, 7, 8 or 9 points. Of course depending on the age.
  • You can also adjust the number of tickers (more or less).


Pay attention in the exercises:

  • Pass must come high so player can catch the ball 'overhand'.
  • Pass to the right, right foot forward
  • Pass to the left, left foot forward
  • Eyes" of the shoulders in the direction of play

The exercise:

  • 3 pairs with 1 ball.
  • 1 and 2 stand next to each other, not too close to the net.
  • 3 faces 1 in the back of the court.
  • 1 throws straight at 3 and 3 tests diagonally to 2.
  • 2 catches and then throws straight to 3 and 3 keys diagonally to 1.
  • So 3 moves around all the time.

keys-at-1-angle-1


Making an attack run:

  • Right handed: left, right, left
  • Left handed: right, left, right

Players on length together

  • on one side the net lower
  • player throws ball to trainer
  • trainer holds up the ball
  • players knock the ball out of the hand of the trainer
  • stay on own side of the net

watch the run up, not the beautiful ball

after that: stand on the left side of the net on both sides. (stand on the outside) . In the middle 1 person throws the ball up and the pupils in line smash the ball over the net.

  • jump with your arms!
  • Hit the ball with your belly!

Pay attention in the exercises:

  • Pass must come high so player can catch the ball 'overhand'.
  • Pass to the right, right foot forward
  • Pass to the left, left foot forward
  • Eyes" of the shoulders in the direction of play

The exercise:

  • 3 pairs with 1 ball.
  • 1 and 2 stand next to each other, not too close to the net.
  • 3 faces 1 in the back of the court.
  • 1 throws straight at 3 and 3 tests diagonally to 2.
  • 2 catches and then throws straight to 3 and 3 keys diagonally to 1.
  • So 3 moves around all the time.

keys-at-1-angle


  • All children stand in a defined field.
  • Two taggers stand outside the field with one ball.
  • The taggers must try to catch the children in the field with the ball.
  • => if tapped: join the catcher

tag-field

  • Trainer stands in a corner of the field and has some balls.
  • The 5 players are standing behind the back line and 2 of them run in as soon as the trainer bounces the ball hard.
  • Trainer bounces the ball in the field and one of the 2 players starts to play the ball OH.
  • The other player runs in and plays the ball BH again to player 1.
  • This player catches the ball, hands it to trainer and walks outside the field to join the back of the line.

In this way you think about safety and you can continue at a high speed.
This exercise can also be adapted to the person who catches more easily or more difficult.

Depending on how it goes, bounce easier or harder.


Goal of the exercise:

Increase speed and agility.

Explanation of the exercise:

Teams stand behind a pawn. Player 1 runs to the next pawn, goes around it and runs back. Player 2 can start when player 1 is back. The team that finishes first wins. Different forms: sprint, frog jump, tide, knee lift, hopscotch, wheelbarrow, sprint with ball, overhead play and underarm play.

XL Challenge:

Place a balloon on centerline. At the sign of the trainer you have to sprint to the balloon and then dive and blow very hard. After being tapped the next player can blow away the balloon. The player who is first to blow the balloon over the backline wins.

Duration of the exercise:

10-15 minutes.

Start

  • Right handed: left, right, left
  • Left handed: right, left, right
  • just not too high
  • chalk line on the ground
  • players on length together


Exercise 1. with 2 to each other throwing the ball, after first attacking towards the net, alternating.

Exercise 2. in pairs: run up with 1 ball in your hand and release it at the backswing (look where the ball lands!), alternating turns.

Exercise 3. each to himself: run with arm swing and other arm touching upper side of net (edge) [to get 2 arms in the air]. Throw the ball down (if that doesn't work, you can also ask to pass the ball in the air from one hand to your hitting hand).

Exercise 4

  • Throw the ball by the trainer and hit the ball (if Tanita is there we can make 2 rows. Distribution on length.


Pay attention to the run, not to the beautiful ball.

  • You jump with your arms!
  • Hit the ball with your belly!

Each player has a ball and dribbles (always right-left) through the hall.

At the sign of the trainer

  • Throw ball up, knee contact, catch
  • Throw ball up, head, catch
  • Throw ball up, buttons, catch
  • Throw ball up, buttons, heading, catching
  • Throw ball up, keys, overhand, catch


Stretching and movement preps afterwards

Bench exercises