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Volleyball drills

Give each player a ball and stand by the wall.

  • Stand 30-40 cm from the wall.
  • Ball in key position above head.
  • Only fingers push ball against wall and catch back in hands.
  • Elbows stand firm and hands remain, otherwise ball in face.
  • Have players stand a little further, about 1 meter.
  • Throw ball up and keys against the wall.
  • Now do extend elbows and knees, make yourself big!
  • Catch the ball back.
  • Now try to key on the concrete beam. So push high.
  • Trying to key through.
Those who can do this technique well may then play over the net.
  • Ball for themselves collide on the ground and then key over the net.
  • Back through the other side of the ribbon.
drawing Overhand technique against wall
  • We form two rows at the back line.
  • We take 1 ball per 2 players.
  • Players alternate playing to each other! The last one tries to score the ball in the basket.
  • You can possibly make these more difficult by placing the basket past the net so they have to go under here.
    • All keys
    • All underhand
    • Alternate keying/underhand
    • Free choice - last player scores by hitting the basket with an overhand shot
drawing Warming up ball mini
  • There are 2 groups.
  • Everyone has a ball.
  • The groups play a game against each other where they dribble to the other side.
  • Across the street are the memory cards.
  • If you find 2 of the same cards, have them turned over.
  • If the cards are not the same, turn them over again.
  • The goal is to find all the pairs as quickly as possible.
  • Everyone stands diagonally on the three-meter line with their shoulder facing the net.
  • When the coach calls "yes," everyone quickly deep-sits to the net,
  • move back to the three-yard line,
  • then to the other side of the three-yard line and
  • then back to the net and back to the three-meter line.
  • With ball along one side.
  • The other reception to the pass.
  • The pass catches.
  • Then make it a little harder by playing pass straight.
drawing Reception to pass
2 players with 1 ball on each side of the ribbon.

  • OH throw over - catch the ball underhand
  • BH push over - catch the ball underhand
  • BH push over - catch the ball in key position
  • BH push over - catch ball in key position and key/push up for own
drawing Ball track estimation
Course
  • First slalom around cones
  • Then 2 x blocks at the net
  • Take ball in cart and walk to 2 cones
  • Throw the ball in the trampoline and catch it
  • Ball back in the cart
  • Jump over the fences
  • Throw the die and the number x6 number of jumping ropes
  • To the net and then throw the ball overhand over the block system
  • Person in front catches it
drawing Trail
Players face each other on opposite sides of the net. Each player has a ball.
  • Player a. and player b. simultaneously throw underhand over the net with 2 hands and catch each other's ball
    • Match: each player throws over the net 10 times! Which pair is the fastest?
  • Player a. chooses from rolling under the net or throwing over. Player b. must do the opposite. Choose and switch 5 times each
  • Player a. and player b. simultaneously throw underhand over the net with 2 hands and now catch each other's ball in key position overhead.
  • Player a. and player b. simultaneously throw underhand over the net with 2 hands - now key each other's ball vertically above the head and now catch in key position above the head.
drawing Warm-up ball skills
  • 2 groups of players
  • First player starts with tennis ball and puts it in first hat.
  • Second player starts without tennis ball, walks to first hat, takes tennis ball and puts it on second hat.
  • Third player starts without tennis ball, walks to second hat, takes tennis ball and puts it on the third hat.
  • When the ball is on the last hat, the next player starts back with a tennis ball and places it on the first hat.
  • The game ends when all balls are on the hats.
drawing Race with tennis balls
  • Pairs are made.
  • Each pair tries to play over for as long as possible without the ball hitting the ground.
  • After a few minutes, the pairs become 4-pairs.
  • The 4-pairs again start playing over without allowing the ball to fall to the ground.
  • If the step from 2 to 4 is too big, this can also be done first in 3-pairs.
Players stand facing each other about 1 meter with a ball in between on the ground.

Trainer calls out body parts they should tap:
  • ankle
  • head
  • ear
  • knee
  • hips
  • shoulder
When the trainer calls "BAL," they take the ball as fast as they can.
drawing Reaction speed with ball
Players stand in a circle per 2 behind each other.
In the middle are balls - 1 as quantity of players-

Trainer calls out commands:
  • jump -jump up and down-
  • back -back player jumps onto back of front player and off-
  • switch -players switch places-
  • sit -players sit down and get back up-
  • high 5 -first player turns around and players give high 5-
  • low 5 -first player turns around and players give a low 5-
BAL: back players run around and then crawl through their game partner's legs to take the ball.
drawing Circle around the ball