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Volleyball drills

  • The team is divided into 2 groups (4 according to the amount of players).
  • team 1 = storage team
  • team 2 = catch team
  • Team 1 serves 1 for 1.
  • They start close to the net and when they succeed they can move further and further away.
  • Team 2 forms a line on the opposite side behind the back line.
  • When player 1 of team 1 serves, player 1 of team 2 comes in the field to catch the ball.
  • He catches the ball and walks outside the square to team 1 to serve and joins the back of the line.
  • The server walks outside the square to team 2 to catch the ball and joins the back of the line.
  • The children walk around in the room.
  • There is one tickler who can catch the other children with the hoop.
  • When someone is tagged, they have to hold the hoop together with the tickler and try to catch the children.
  • There may be up to 3 children per hoop.
  • If they catch a 4th child, he or she must get a new hoop and continue catching children.
  • The game is over when there are no more children walking around freely.

The team is divided into 2 (or more) equal groups.
The groups compete against each other during different tasks:

  1. walk forwards to the cone, tap the cone, walk backwards
  2. walk forwards to the cone, tap the cone, walk backwards
  3. walk forward to the cone, tap the cone, walk backwards, take player 2 to the cone, player 1 stays behind and player goes to get player 3 ...
  4. walk with ball forward to the cone, put ball on cone and walk backward, 2nd player walks forward to the cone, takes ball and walks backward and passes ball.
  5. Passing the ball while sitting above the head
  6. pass the ball through the legs
  7. pass the ball left/right
  8. get to the other side by moving hoops
  9. The 2 groups now form 1 big group.
  10. get the mat across while sitting above your head
  11. getting the big ball across without touching the ground
  • There are 6 players standing with their backs to the net, three on each side.
    • A stands on the back line,
    • the first player throws the ball
    • and it is caught by A and thrown back.
  • 2nd player throws a short ball,
    • A walks forward and catches the ball and throws it back.
  • 3rd player throws a deep ball,
    • A moves backwards (facing the net) and catches the ball and throws it back.
    • Catches the ball and throws it back.
    • A walks to the other side of the net
    • where he stands in front of player 4,
    • Player 4 throws a short ball,
    • A catches and throws back.
  • Player 5 throws a deep ball,
    • A moves backwards (facing the net) catches the ball and throws it back.
  • Player 6 throws a short ball,
    • A moves forward (facing the net) catches the ball and throws it back.
  • Passing.
  • Per 5 children there is one ticker with a (soft) ball.
  • He tries to throw all children off with the ball.

From one side of the hall to the other side of the hall like a certain animal.

PURPOSE

Improve fitness and warm up

ORGANIZATION

Run in circles

IMPLEMENTATION

Run in circles around the field(leave about 2m between them)

  1. when trainer claps 1 time - pump 1 time
  2. when trainer claps 2 times - sliding dives
  3. when trainer claps 3 times - a block jump
  4. when trainer claps 4 times - turn around and short spurt
  • the number of players present are all outside the field of play.
  • In the middle of the field there is a hoop with a number of balls in it.
    • 1 less than the number of players
  • Players do a number of exercises, for example
    • planking
    • sit-ups
    • push-ups.
  • when the players have completed these exercises, they lie on their backs.
  • At the sign of the trainer they run to the middle, and try to conquer a ball.
  • They keep on running until there is only one ball left.
  • The winner of the game decides on a punishment for the other players.
  • One player is tagged.
  • When you are tagged, sit against the wall with one arm up. NOTE: legs in an angle of 90 degrees.
  • When someone sits on your lap (=toilet) and "pulls" on your arm, you are free again.
  • Change your ticker regularly.

Warming up (1)

  • Relay in pairs, at the net 2 dice per pair.
  • Sprint to the net, roll the dice and add up the number of dots.
  • Sprint back and touch the next one and he/she adds up the number until you have 56.
  • You have to get the exact number, so at 52 you have to throw 4.
  • The one who has 56first, wins.
  • There is one scapegoat and one victim.
  • The other players stand in groups of two, spread over the room.
  • The groups of two stand behind each other, with their faces in the same direction.
  • The scapegoat tries to tap the victim.
  • The victim may join a group of two at the back, but then the first one in line becomes the new ticker and the old ticker becomes the new victim.
  • If the scapegoat can tap the victim, the roles are also reversed.
  • The whole team sits against the wall
  • The first one runs from the wall to the net and back and then sits against the wall again,
  • Then the next player can run.
  • They are not allowed to stop until the whole team has walked back and forth once.
    • Afterwards the same exercise but with planks instead of sitting against the wall.