Volleyball drills
- The team is divided into 2 groups (4 according to the amount of players).
- team 1 = storage team
- team 2 = catch team
- Team 1 serves 1 for 1.
- They start close to the net and when they succeed they can move further and further away.
- Team 2 forms a line on the opposite side behind the back line.
- When player 1 of team 1 serves, player 1 of team 2 comes in the field to catch the ball.
- He catches the ball and walks outside the square to team 1 to serve and joins the back of the line.
- The server walks outside the square to team 2 to catch the ball and joins the back of the line.
- The children walk around in the room.
- There is one tickler who can catch the other children with the hoop.
- When someone is tagged, they have to hold the hoop together with the tickler and try to catch the children.
- There may be up to 3 children per hoop.
- If they catch a 4th child, he or she must get a new hoop and continue catching children.
- The game is over when there are no more children walking around freely.
The team is divided into 2 (or more) equal groups.
The groups compete against each other during different tasks:
- walk forwards to the cone, tap the cone, walk backwards
- walk forwards to the cone, tap the cone, walk backwards
- walk forward to the cone, tap the cone, walk backwards, take player 2 to the cone, player 1 stays behind and player goes to get player 3 ...
- walk with ball forward to the cone, put ball on cone and walk backward, 2nd player walks forward to the cone, takes ball and walks backward and passes ball.
- Passing the ball while sitting above the head
- pass the ball through the legs
- pass the ball left/right
- get to the other side by moving hoops
- The 2 groups now form 1 big group.
- get the mat across while sitting above your head
- getting the big ball across without touching the ground
- There are 6 players standing with their backs to the net, three on each side.
- A stands on the back line,
- the first player throws the ball
- and it is caught by A and thrown back.
- 2nd player throws a short ball,
- A walks forward and catches the ball and throws it back.
- 3rd player throws a deep ball,
- A moves backwards (facing the net) and catches the ball and throws it back.
- Catches the ball and throws it back.
- A walks to the other side of the net
- where he stands in front of player 4,
- Player 4 throws a short ball,
- A catches and throws back.
- Player 5 throws a deep ball,
- A moves backwards (facing the net) catches the ball and throws it back.
- Player 6 throws a short ball,
- A moves forward (facing the net) catches the ball and throws it back.
- Passing.
- Per 5 children there is one ticker with a (soft) ball.
- He tries to throw all children off with the ball.
From one side of the hall to the other side of the hall like a certain animal.
PURPOSE
Improve fitness and warm up
ORGANIZATION
Run in circles
IMPLEMENTATION
Run in circles around the field(leave about 2m between them)
- when trainer claps 1 time - pump 1 time
- when trainer claps 2 times - sliding dives
- when trainer claps 3 times - a block jump
- when trainer claps 4 times - turn around and short spurt
- the number of players present are all outside the field of play.
- In the middle of the field there is a hoop with a number of balls in it.
- 1 less than the number of players
- Players do a number of exercises, for example
- planking
- sit-ups
- push-ups.
- when the players have completed these exercises, they lie on their backs.
- At the sign of the trainer they run to the middle, and try to conquer a ball.
- They keep on running until there is only one ball left.
- The winner of the game decides on a punishment for the other players.
- One player is tagged.
- When you are tagged, sit against the wall with one arm up. NOTE: legs in an angle of 90 degrees.
- When someone sits on your lap (=toilet) and "pulls" on your arm, you are free again.
- Change your ticker regularly.
Warming up (1)
- Relay in pairs, at the net 2 dice per pair.
- Sprint to the net, roll the dice and add up the number of dots.
- Sprint back and touch the next one and he/she adds up the number until you have 56.
- You have to get the exact number, so at 52 you have to throw 4.
- The one who has 56first, wins.
- There is one scapegoat and one victim.
- The other players stand in groups of two, spread over the room.
- The groups of two stand behind each other, with their faces in the same direction.
- The scapegoat tries to tap the victim.
- The victim may join a group of two at the back, but then the first one in line becomes the new ticker and the old ticker becomes the new victim.
- If the scapegoat can tap the victim, the roles are also reversed.
- The whole team sits against the wall
- The first one runs from the wall to the net and back and then sits against the wall again,
- Then the next player can run.
- They are not allowed to stop until the whole team has walked back and forth once.
- Afterwards the same exercise but with planks instead of sitting against the wall.