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Volleyball drills

  • Split the players into two groups.
  • Each group on one side of the net.
  • Pass the ball over the net from player A to player B by a block move.
  • Player B moves sideways towards player C and passes again over the net, etc. etc.
  • Meanwhile, player A can do a ground exercise while waiting.


mover:

  • Builders:
    • The novice builder begins to pass to the fellow builder.
    • You run on and receive the ball back from the team-mate.
    • You then break through to the outside and pull your defender along.
    • You then pass back to the team player so that he/she can score.
  • Defender:
    • The defender defends actively
    • You do stay defensively at the goal area line.
  • 2 teams (6,8,10 or 12 players)
  • 1 person in the field (inside 3m line).
  • Other players stand behind the 3m line in the waiting room.
  • T puts ball in play in field A or B.
  • You may only play the ball overhand within the 3m line.
  • After playing the ball step out and someone in the waiting room takes your place.
  • If you make a mistake, make sure you have the ball safe and encourage your teammates.
  • If all the players of a team are eliminated, you have a point.
    • Idem only underhand play
    • idem overhand play only outside the 3m line
  • A throws/serves at B
  • B plays at C
  • C sets up and B plays over the net
  • Run after own ball


half-butterfly


  • Stand in pairs in the middle of the room.
  • You do with this pair 'stone - paper - scissors' and who loses must tap the winner as soon as possible.
  • The winner must try to tap the wall on his side of the room as quickly as possible.

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

  • 6 times to the net (forward and backward)
  • 2x back and forth knee lifts (left leg up, left arm up etc)
  • Heels/Buttocks straight up 2x times
  • 2x back and forth sitting low in defensive position
  • 2x cross pass back and forth.
  • core/movement
  • 10 sec plank
  • 10 x scorpion
  • 10 x spiderman
  • 15 sit ups
  • 10 push ups

Players face each other.
4 players each get 1 ball.
Players stand in the volleyball starting position and in a light squat stance
: Ankle, knee, buttocks, shoulder or head or GO* At
GO one of the players tries to grab the ball.
* Whoever takes the ball goes out






  • In pairs, facing each other, start at the cone.
  • Place cones in the middle.
  • One cone per pair
  • First time backwards to the sideline.
  • Return forward.
  • Tapping and kneeling in reception position, waiting for the signal.
  • On command move sideways to the sideline.
  • Same side back.
  • Wait through the knees.
  • Third time knees up, back against seat.
  • Knee sit next to the cone, right leg to leave.
  • 4th time, very fast kick to the other side.
  • Lie on your stomach on the line and kick back.


back-and-forth

  • Trainer throws the ball to the middle player
  • He passes to SV
  • SV gives setup
  • Offender plays the ball SLIMLY over the net.
    • so just over the net
    • OR in the back of the field in the corners
  • Place the hoop and force the player to play there (in 1 corner at a time). Afterwards with defender in that corner. Catch own ball and pass to trainer.
  • Attacker catches the ball and puts it with trainer (in the box).
  • Everyone turns 1 spot at a time (runs after own ball).
  • Give instructions all the time
    • playing-tactically-3

1 ball/ person

  • everyone plays ball individually BH against wall above a line
  • players count each other
  • keep score

GOAL

Improve reaction time and speed + go for the ball

ORGANIZATION

Players have to grab balls

IMPLEMENTATION

  • Row 1 players ready to play ball
  • Row 2 players behind trainer with ball
    • Front pushes trainer ball in hand and joins row 1
  • Trainer throws ball into field and player from row 1:
    • Runs towards the ball, lets it bounce 1x, 1x OH and then catches it
    • Runs to the ball, lets it bounce 1x, 1x BH and then catch
    • Runs to the ball, let it bounce 1x, 1x OH, 1x BH and then catch
    • Runs to the ball, does not bounce, and touches it anyway : diving
  • Connect with ball in the back of line 2
  • High tempo and adapt to the player.