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Volleyball drills

One scapegoat is appointed, this scapegoat must try to catch the other players within the yellow lines.

  • Has the ticker ticked 3 players? Next ticker!
  • The whole volleyball field is the playing field.
  • In the middle of the field the net hangs about 40 cm above the ground (do not tighten the bottom line for safety reasons).
  • The players and tickers can dive under the net to get to the other side of the court.
  • the players stand side by side on the back line
  • From the defensive position, one step forward is taken,
    • The players stand side by side on the back line and the upper body is moved forward as low as possible.
    • The protruding leg must be bent so that the body remains low.
    • In the meantime, the arms remain stretched out in front of the body.
    • If the back of the player passes the front foot, the player will fall forward and the arms are placed side by side on the floor to catch the fall.
  • While the hands are on the floor, the back must be drawn hollow and the body moves a little further forward.
  • The intention is that the belly hits the ground first.
  • After this the player stands again on the spot where he landed and repeats the exercise until the net is reached.
  • Usually this can be done in 2 or 3 dives.
  • Place a mat at random in each field.
  • On 2 sides stand a group to serve.
  • Serve on the mat.
  • Then run after your ball, make a dive, make a block and join the line on the other side.
  • Who hit the mat the most?
  • Players should try to stand as close to the back line as possible, but if they can't they may move closer to the net

- Form a circle of 3 to 5 players (possibly including the coach if the players are not yet able to pass well)

- Pass the ball as often as possible within the circle.

- A player may touch the ball a maximum of 2 times in a row, otherwise start the count again.

- If the ball touches the ground, also start the count again

  • Place a mat at random in each field.
  • On 2 sides stand a group to serve.
  • Serve on the mat.
  • Then run after your ball and join the line on the other side.
  • Who hit the mat the most?
  • Players should try to stand as close to the back line as possible, but if they can't they can move closer to the net.
  • the intention is to get 3 in a row
  • 2 teams per game
  • 9 hoops in a square (3x3)
  • each team has 3 ribbons, each team its own color
  • the first of each team runs to the hoops and puts down the ribbon
  • quickly back and touch the next one
  • the first player who has no more ribbons (they are already in the square) can move a ribbon
  • the team that has 3 in a row first, has won.

game-tag-count

  • There are three mats each in a corner of the field (half a hall is sufficient).
  • There are two tickers. The rest stand on one of the mats.
  • The taggers try to tag the other players.
  • The players try to run from mat to mat as often as possible. Each time they succeed in doing so, they get 1 point.
  • If a player is tagged, the counter goes to 0 and he has to knock over a pawn.
  • If 5 pawns are knocked down, the ticker is changed. This can also be done after 1-2 minutes instead of knocking over pawns.
  • Which player got the most points?


Variation:

  • Instead of changing pawns after 5 pawns, you can also change the time. For example, after 1-2 minutes you can change the catchers.
  • Instead of every mat being 1 point, you can also practise counting: every mat is 2, 3, 4, 5, 6, 7, 8 or 9 points. Of course depending on the age.
  • You can also adjust the number of tickers (more or less).


2 equal teams

1 defensive team, 1 offensive team

You play in the width of the field

Defensive team: stands behind a sideline. Each player has a pawn in front of him/her at a distance of 1 to 2 meters.

Attacking team: stands on the opposite side of the pitch. Trying to 'steal' these pawns. They do this by taking a pawn and putting it behind their line.

The defending team must try to knock off the other team. But if they cross their line, they have to tap someone, if not, that person is out.

If someone on the attacking team is tagged, he or she is also out and the pawn must be placed back.

Goal

Attacking team: steal all pawns

Defending team: kick everyone off

  • All 1 ball and first try to play overhead on 1 spot, then
  • All 1 ball and hit the ground against the wall.
  • Hit the ball so your wrist is over the ball.
  • Remember to get out and both arms in the air.
  • Walk slowly to the other side of the hall.
  • One player indicates with a "Yes" that the other players have to do an assignment.
  • On the way back another player gives the assignments.
    The assignments can be made up by the players themselves. Until everyone has been.
  • Squats with arm swing, bend the knees (weight backwards as if you are sitting on a chair) swing the arms downwards and as soon as you come up with the arms again, the body comes up to the toes.
  • Handwalk. Put your hand flat on the ground and walk as far as you can with your hands in front of you, walk back with your hands under the shoulder, press up and walk with your feet to the hands
  • Loose twist and stretch + penalty bench

Play the ball underarm.

  • Accent on foot position (wide and 1 leg before and after the pass)
  • Arms straight and still when passing - right leg before and after the pass - step out on the left for the follow-up action
  • Also use the knees


Two teams in the length of the field.
Pass the ball at the net 10 times at 6 mtr and the player at 6 mtr passes the ball back.
Coach each other when things are not going well and indicate whether the ball is good or not.



Make 3 or 4 teams (depends on the amount of players).
1 player on 7mtr line and 2 at the net.

  • Player 1 plays the ball overhand to player 2 (7mtr).
  • Player 2 plays the ball underarms to player 3 (net)
  • Player 3 plays the ball overhand again to player 1.

If the exercise is running player 1 can hit the ball overhand (quietly).

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