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Volleyball drills

  • Make 2 rows with 1 trainer each.
  • Each player has a ball.
  • We roll the ball to the opposite side of the field.
  • Player tries to stop ball before the back line.
  • The ways of rolling - stopping:
    • Player stands - rolls ball - player stops ball.
    • Player is sitting - rolling - player stops ball.
    • Player lies on belly - rolls - player stops ball.
    • Player lies on belly - rolls - player stops ball by lying in front of ball and stopping with forehead.
    • Player lies on belly - rolling - going around ball - passing ball through legs - player stops ball.
    • Player next to trainer - trainer throws ball - player catches ball OH after max 1 bots.
    • Player next to trainer - trainer throws ball - player runs under ball and turns towards trainer - player catches ball OH after max 1 bots.
drawing Warming up beginners
  • Row in front of trainer behind 3-meter line. Trainer stands at the net.
  • Player keys the ball. Trainer plays/ throws it back.
  • Then player passes OH to trainer.
  • Trainer passes to 2. Player keys the ball over the net. Possibly into basket.
    1 point against basket - 2 points in basket.
  • Player retrieves ball and joins other group.

drawing Construction for beginners
  • Place a table between the net and the 3-meter line with a mat on top.
  • 1 player takes place behind the table
  • Row players on the other side of the net.
  • Players throw OH over the net onto the table/mat. Can the player at the table catch the ball after 1 bots then 1 point may be put.
  • Who gets 25 points first?
Expansion :
  1. Throwing up and over keys.
  2. Save underhand.
  3. Save BH.
drawing Warm-up with table and points rally for beginners
  • Row in front of trainer behind three-meter line, trainer at net.
  • Player keys the ball, trainer plays/throws it back.
  • Then player passes OH to trainer.
  • Trainer passes to 2nd player keys the ball over the net.
  • Player retrieves ball and joins other group.
drawing Construction for beginners
  • Make 2 teams.
  • Each team stands ready on one side of the field on the back line.
  • Put as many balls as players on both the 3-meter lines.
  • When the trainer/trainer calls GO!, everyone starts rolling the balls to the other side.
  • Whoever has the fewest balls in their field after 3 minutes has won.
drawing Roll over balls.
  • Player with ball carrier plays 1 ball per duo over net.
  • Duo tries to defend and make point.
drawing Per duo defend ball and score.
  • 3 servers on one side of the net.
  • 2 rows of the remaining players.
  • From both rows 1 into the court. So a total of 2.
  • Servers take turns serving.
  • 2 players in the court pass the ball to the other player, who set the ball, 3rd ball over it.
drawing Playing 3rd
  • Purpose of the exercise:
    • To focus, communicate, master the task and persevere.
    • At "A" and above, with fewer people on the field for more intensity.
  • Explanation of the exercise:
    • 'Chaos Easy' starts as a warm-up, but ends as a true battle.
    • The players are placed in the field (it doesn't matter where).
    • The ball is caught and immediately thrown over the net (one play).
    • As the player catches, he throws the ball. .
    • The players on the team are turned over one spot.
    • It is striking how difficult it is to score.
    • When someone throws wrong (in net or out), they have to sprint around the opponent's field.
  • Duration of the exercise:
    • 5-10 minutes.
drawing Throwing-catching-turning
  • Divide the team in pairs.
    • Player 1 stands on the backline of the court and player 2 stands on a random spot on the other side of the net.
    • The intention is that player 1 serves the ball into the hands of player 2.
    • Player 2 is not allowed to step aside. If player 1 serves underarm into the hands of player 2 he gets 1 point.
    • Overhand? --> 2 points.
  • Change after 10 balls.
  • The team with the most points wins.

  • Player starts on the backline (C and higher)
    • or behind the middle (CMV).
  • Trainer serves high over the net
  • Player runs as fast as possible and tries to catch
  • Run back around the outside

  • Per person 2 balls
    • One ball between the legs/under the arm, other in two hands on a side of choice, throw ball straight up and catch with two hands
    • When the ball is up on one side, throw the other ball up on the other side.
    • Keep arms straight, throw as much as possible straight up

  • Pairs 2 balls.
    • One person throws a ball straight to the other person
    • Meanwhile the other person throws his ball straight up and throws it back.
    • Then catch your own ball

drawing juggling volleyball
  • Code warm-up game.
  • You make 2 or 3 groups.
  • You come up with a code of about 8 numbers. {depending on the condition of the team}
  • Say my code is 11325543.
    • 1- 2 x run to the net and back.
    • 2- 5x abs.
    • 3- 5 times blocking.
    • 4- 2 x dive.
    • 5- 20 seconds in sitting position against the wall.
  • The pair tries to decipher the code.
  • They do 1 of the 5 exercises, then come to the trainer to see if the number is correct.
  • If yes:
    • May they try to guess the next one.
  • If no:
    • They have to choose another number to guess the code.
  • Who deciphers the code first, wins.