Volleyball drills for technique warming-up
- From the group, a scapegoat is appointed.
- The game is played all over the field.
- The group is lined up on one side of the field.
- On sign the children cross the field.
- One of the catchers tries to catch as many children crossing the road as possible.
- Variation
- The children walk to and fro on a signal.
- Back and forth without waiting for a signal.
- The children are not free on the other side.
- With two tappers.
- With boxes where there is one ticker in each box.
- The children can be tagged in every cell.
- Who has not been tagged on the way out and on the way back?
- Or which group of tickers has managed to tick the most children?
- The group stands on one side behind these hoops.
- When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
- If they are caught by a ticker, they have to put the object back.
- The group is lined up in the four corners of the field.
- A ticker with a party ribbon
- At a signal they cross the field in three directions:
- the short side, the long side or diagonally.
- On their return, they score one, two or three points respectively.
- A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
- How many points can you get in an agreed time?
SIDE A: 2 persons with ball on 4 meter line position 5 - 1 without ball on 4 meter line position 1SIDE
B: 2 persons with ball on 4 meter line position 1 - 1 without ball on 4 meter line position 5
- Passing on:
- Position 5 side A throws straight over the net to position 1 side B - position 1 side B moves diagonally to position 1 other side, side A
- Position 1 side 1 throws straight over the net to position 5 side B - position 5 side B moves diagonally to position 5 other side, side A
- Discard
- Pass over the net + play reception to referee
- Technical attack from 3 to 4 meter line + reception to referee's chair
- Technical calm attack from 5 to 6 meter line + reception to referee's chair
- Steady service from behind line + reception to referee's chair
- Move weightball from backline to 3m line
- Hurdle jump (3x) and move to wall and curtain
- Per 2: sit-up with weight ball
- Planks
- Jumping on and off bench
Starting point 1: back line in the corner at position 1Starting point
2: back line in the corner at position 5
- Starting point 1
- Walk to position 4 at the net - sideways to position 2
- Pass under the net - sideways to position 4
- Diagonal crossing to corner of position 5
- Walk to corner at position 1
- Walk to starting point 2
- Start point 1 and start point 2 alternately
- 3x ordinary run
- 3x on diagonal lengths: raise knees
- 3x on diagonal lengths: heels against buttocks
- 3x on diagonal lengths: samba
- 3x at diagonal lengths: dive
- A starts with shuffle sideways, then on 3m line sideways,(B waits for A to start sideways)
- Attack jump to the net,
- sideways and on mid a block jump,
- At the end of the game a block jump on both sides of the net,
- 2x shuffle backwards to 3m line, attack jump,
- Long shuffle to the backline,
- back to the beginning 2x.
Variation:
- There are many variation possibilities,
- In addition to all forms of movement (shuffle, sideways, backwards, running), diving and/or rolling forwards and backwards can also be included in the course.
Purpose of the exercise:
Improve out of system situations and communication
- 3 players gather around the trainer and pass the ball.
- Trainer holds the ball in front of him.
- When all players have put their hands on the ball, the trainer throws the ball somewhere in the backfield.
- Through communication and especially listening, it must be clear who plays the first, second and third ball.
- What do you do as a striker in a difficult out of system situation, what do you want your strikers to do?
- Is there a lot of risk in finishing or do you want to see controlled balls hit in various positions?
- Go ahead and play as a trainer.
- Very good exercises to repeat out of system situations.
- Divide the team into four groups.
- Each group gets an ace (hearts, diamonds, spades and clubs).
- The rest of the cards are covered in the middle of the room.
- The 4 groups stand in a corner of the room.
- One player may walk to the center of the field, turn over one card and then return.
- Only if the card has the same shape as your own ace, you may take it.
- If wrong, the card must be covered and they return empty-handed.
- In order to first collect all cards of the own figure.
3 persons on a 3 meter line behind each other.
- Throw to each other
- After the action: tap the back line
- Top spin move under the net and make ball dead
- After the action: block at position 2 - touch the back line
- Top spin move over the net and play ball reception
- After the action: block at position 2 - touch the back line
- Control key
- After the action: backline tap
- Bottom hand - top hand
- After the action: tapping the baseline
- Direct key
- No after action
- Playing on a half field
- Two teams: Team A and team B
- Mat in the middle of the field
- Team A starts:
- One player hits the mat
- The other players stand around the mat
- Reception - pass - attack on the mat
- Other team does the same
- After each contact tap the net
- Point made when other team cannot catch ball;
- then other team starts attacking on the mat
Exercise for centre and corner: each player 10 times Per 2
- 1 group per 3
- Person A with ball at the net - Person B on 5 meter line.
- A passes ball to B
- B plays ball back and comes forward in the meantime
- A plays short tip ball to B and B plays back to A
- A plays control ball
- If too fast 2x control ball (= 3x keys)
- B is meanwhile quickly backwards
- A attacks to B and B plays back to A
Exercise for setter and libero - 5 times each part Referee's seat
: position 2 and position 4
- Libero stands at position 3 and pass to 4 #forward
- Libero stands at position 3 and pass to position 2
- Libero leaves at 1 and pass to 4 #forward
- Libero leaves at 5 and pass to 4 #backwards
- Libero leaves at 5 and pass to 2 #forward
- Libero leaves at 1 and pass to 2 #backwards