Volleyball drills for technique warming-up
After each part, a short rest and then through again. Parts with * need a bench, 2 to 4 persons per bench
- Part 1:
- 30 step-ups* (getting on/off the bench)
- 15 push-ups* (feet on the bench)
- Part 2:
- 30 east-west step-ups* (right foot on bench left foot next to it â€" left foot on it right foot next to it)
- 10 squats jumps (going through the knees and jumping as high as possible when stretching)
- Part 3:
- 20 side shuffles over 4 meters
- 10 slit-squat jump (jump and go through 1 knee, other knee each time)
- Part 4:
- 30 step-ups* (stepping on/off the bench)
- 15 push-ups* (feet on the bench)
Warming up (1)
- Relay in pairs, at the net 2 dice per pair.
- Sprint to the net, roll the dice and add up the number of dots.
- Sprint back and touch the next one and he/she adds up the number until you have 56.
- You have to get the exact number, so at 52 you have to throw 4.
- The one who has 56first, wins.
Part 1
- The players are divided into two equal teams.
- The balls are distributed equally on both sides of the net.
- The aim is to have as few balls on your own side as possible.
The way to pass the balls / course of play:
- Roll
- Throwing (overhand, underhand, one arm)
- Storage (underhand, overhand)
Part 2
- The trainer places a ball on the half way line.
- On either side of the net, a line of players stands at the back line.
- At the signal of the trainer they run to the ball, whoever has it may keep it.
Which team collects the most balls?
Variations:
- The players on both sides of the net are numbered (so that 2 players of the 2 different teams have the same number)
- Storm at sea: if your number is called, you must try to get the ball as quickly as possible and get back behind your line (= point + safety for the opponent).
- If you are tapped by your opponent when you have the ball in your hands, you have to drop the ball (you can pick it up immediately afterwards and continue playing).
- The trainer puts several balls on the middle line and everyone plays against everyone else and tries to collect as many balls as possible. (Several times, not as many balls as players, can also be played with a time limit, ...)
- There is one scapegoat and one victim.
- The other players stand in groups of two, spread over the room.
- The groups of two stand behind each other, with their faces in the same direction.
- The scapegoat tries to tap the victim.
- The victim may join a group of two at the back, but then the first one in line becomes the new ticker and the old ticker becomes the new victim.
- If the scapegoat can tap the victim, the roles are also reversed.
Goal of the exercise:
Ball carrier must learn to act quickly after set-up and find new ball
Explanation of the exercise:
- Playmaker exercise.
- Five on one side of the net.
- On the other side, you could also have 5.
- Front left and front right both have a ball.
- Playmaker stands in the middle.
- The left back and right back bring the pass.
- The first ball is thrown by the left back towards the left back.
- At the moment the left back touches the ball, the right back throws the ball to the right back.
- If you have more players, you can choose to change the one who passed with the one who is on hold.
- In this way, the passes reach the defender immediately after each other.
- The pass from the left back is played by the distributor to the left front.
- Immediately after the set-up, do not follow the ball but look for the other pass from the right back and set-up the set-up for the right front.
- Many ball contacts for the playmaker.
Circuit of strength exercises 2-4 x 20 sec work.
- Jumping jacks
- Bench Dips
- Sit-ups
- Climbing on bench
- Wall-sit
https://www.youtube.com/watch?v=nA-aXXA5ex8
- 1 ball per pair,
- replay in a pair
- Interrupt:
- Technique explanation,
- variation: only overhand/only underhand.
Line up: several rows in a row behind the back line.
- Sloth: sit with your back to the other side, legs extended. Pull with your hands to the other side.
- Seal: flat on belly --> pull forward with hands to get to the other side.
- Spiderman: on all fours, always moving the opposite hand and foot together: LH + RV & RH + LV
- Bearwalk: on your hands and feet to the other side
- Monkey walk: let your hands + arms hang down, almost to the ground (like a monkey) and so to the other side.
- Peacock: stepping, quietly, every time bringing leg/knees up until they form a right angle with the upper body.
- Kangaroo: same as peacock, but faster/more like skipping.
Variation:
- Instead of doing it as a relay/race, the players can also walk around and on a certain signal perform the movement that belongs to a certain animal.
- You can do the exercises on a whole field or on half a field.
Formation: circle/rectangle (on half a field)
- Dribble with right hand
- Dribble with left hand
- Alternate dribbling
- While dribbling, try to kneel down (knee by knee) --> sitting --> lying down
In pairs throwing the ball over in combination with body balance.
- Stand on 1 leg (solo exercise)
- Throwing with 2 hands
- Throwing with 1 hand
=> after each throw of the ball tap the ground (= bend forward + arms stretched = so tap the ground) + every 5 balls change legs per exercise
- Now throw the ball over with 2
- With 2 hands: pass from the neck via a bounce to the other
- With 1 hand: throw hard & tight.
- With other hand: throw hard & tight.
=> After action: each person has 2 jars + 1 tennis ball. When they have thrown the ball to the opponent, he/she moves the tennis ball from one pot to the other.
Per 2, each has a letter A or B. We walk through each other and on the signal A goes B tapping or vice versa, the trainer decides.
Walking Variations:
- Walk backwards
- Move sideways
- Cross pass
- Hopping
- Heels against seat
- Knees up
- ...
Tap variations:
- Crawling through the legs
- Hare over
- Walk around the person
- Tapping the heels
- Performing a clap game/routine