Volleyball drills for technique warming-up
- On both sides of the net 1 person in the field.
- throw the ball over the net, try to score
- Get back in line.
- Touch the back line after you have been there.
- If this goes well try underhand
- With a pair 1 ball,
- First play up for yourself, then play to your pair. Overhand and underhand combination doesn't matter.
- After 5 minutes play above and underhand.
2 teams within 3 meters coach puts ball in play * players play the ball underhand over the net player who has played; sprints to back line and back - etc. VARIATION: instead of sprinting: 1 x dive behind 3 meter line or attack jump.
Goal of the exercise:
Looking for the ball in space.
Explanation of the exercise:
Everyone should stand in a circle. One person is crouching in the middle. This person counts to 20. Count the first 10 out loud and the last 10 in your head. When you reach 20, shout "Boom" very loudly. In the meantime the ball goes round in the circle. At 'boomer' the person who has the ball must throw the ball very high into the air. The yeller will have to catch the ball/bomb.
Adjustment per level:
CMV 1/2 small circle ball catchingCMV
3/4 Larger circle ball catchingCMV
5/6 Large circle ball passing and catching.
Extra Difficult! Players do not throw the ball around but play the ball around.
1. Start in the starting position with your face towards the ladder.
2. Step with your left foot into the first compartment of the step ladder and join your right foot (make sure your heels don't touch the ground).
3. Then move forward through the step ladder in the above manner.
4. Alternate the starting foot in turn.
5. Also try to do the exercise the other way around, so you start with your back to the ladder.
1. Start in the starting position facing the step ladder.
2. Jump forward with both feet at the same time. Your left foot ends up next to the first square of the ladder and your right foot ends up in the first square. You're making a ski movement.
3. Keep on jumping, your left foot now lands in the first square of the step ladder and your right foot lands next to the second square of the step ladder.
Make sure you are at full speed at the end of the ladder.
1. Start in the starting position facing the running ladder.
2. This exercise is performed with one foot only. Jump with your left foot into the first square and then hop forward diagonally with your left foot landing next to the second step of the ladder.
3. Hop to the second compartment and hop forward diagonally, landing on the right side of the third step.
4. At the end of the ladder, make sure you're at full speed, but watch your posture and land on the ball of your foot only (so the heel doesn't touch the ground).
5. Alternate the starting foot.
1. Start in the starting position with your face towards the ladder.
2. Jump with both feet into the first compartment of the ladder and immediately jump forward where your feet land next to the second step of the ladder.
3. You sprint to the second step of the ladder and jump forward but now land on the right side of the step. So you make a zigzag movement.
Make sure you're at full speed at the end of the ladder.
1. Start in the starting position, facing the ladder.
2. Step with your right foot into the first square of the ladder.
3. Pass your left foot behind your right foot and place it next to the first compartment of the step ladder diagonally behind your right foot.
4. Place your right foot next to the first box on the step ladder next to your left foot.
5. Step with your left foot into the second box of the step ladder and now step with your right foot behind your left foot and then place your left foot again next to the right foot.
6. Follow these steps for the whole ladder.
1. Start in the starting position, facing the ladder.
2. Step with your left foot into the first compartment of the step ladder and join your right foot in the first compartment of the step ladder.
3. As soon as your right foot is in the first compartment of the ladder move your left foot next to the first compartment of the ladder.
4. Jump with your right foot straight forward so that it ends up in the second compartment of the step ladder and join your left foot.
5. As soon as your left foot is connected, jump with your right foot next to the second compartment of the step ladder.
6. Follow the above steps for the rest of the step ladder.
- Divide the teams on both halves of the field,
- inside the 3-yard line
- Trainer throws in the ball and the teams play the ball across it to each other in 1, 2 or 3 plays,
- try to score.
- Every player who has played the ball taps the back line and comes back into the field
- Trainer throws in from the net and 3 players are lying on their stomachs on the backline
- Trainer hits the ball, 3 players stand up and the trainer throws the ball over the net
- the 1st person of the trio defends, nr. 2 gives a setup and nr. 3 attacks
- then next 3 team
- Players in a circle arm in arm. In the middle pawns,
- Try to get the other to a cone by pulling.
- Who touches a cone gets a penalty.
- At 5 points you get a penalty and you have to push the other one.
- In a field of nine squares the aim is to make 3 in a row (butter, cheese and eggs).
- Two teams have a pair of 2 players ready.
- One runs to a square to occupy it, the other dribbles through the pawns and plays the ball to the square.
- Only when the ball is received in the box it may remain there.
- When both players of the team have run back, the next two may play.
After each attack, rotate through one (1) position.
Rules of the game
- as much as possible in threes (in twos or ones is not wrong)
- only overhand or underarm (no smash)
- serve on the side where the ball goes wrong
- Two teams are spread out in the field.
- The goal is that one team can pass the ball to its own players 10 times without interruption, without the ball falling or ending up in the hands of the other team.
- If player B catches the ball from player A, he may not throw it back to A.
- It is not allowed to run with ball in hand.
- You may not knock the ball out of your hands.
- Passing is prohibited.
- If the ball falls or ends up in the hands of the other team, the count starts again from zero.
- Variations:
- The players of each team are tied in pairs.
- Each team designates one of its players as a wild card. At "10" the ball must be caught by the joker, otherwise the count will start again from zero.
- Place 3 pawns around a player.
- 1 to the left, 1 to the right and 1 behind (working player)
- Another player, with the ball, is going to indicate to which pawn the working player has to move (good posture = hands loose in front of the body).
- At an unexpected moment, the player with the ball throws the ball (preferably not too easy) and the intention is that the working player defends the ball.
- Repeat this a few times and then change players.